diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-02-27 14:20:32 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-02-27 14:24:20 -0300 |
| commit | c69a7d1223b2ce108a221e5cc70f76cd80ae6675 (patch) | |
| tree | c45764f47845f309379f251e14aab3a3bd290223 /src/server/game/Spells/SpellEffects.cpp | |
| parent | 8f2bcd79da39ef9448938842de32b6f8572facdf (diff) | |
Core/Auras: reworked multiplicative AuraEffects calculation
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling
- Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter
- Fixes many cases of rounding error due to applying/unapplying of small factors
- Allows amounts to be zeroed (ie with an AuraEffect of amount -100)
- Do a partial revert of 6dc37a9add631888fe5fbcd43d19c2b07bed8a57, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd)
- SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs)
Closes #18687
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 7b17d8d485a..5b414c2073f 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3349,7 +3349,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; } - float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); + float weapon_total_pct = m_caster->GetPctModifierValue(unitMod, TOTAL_PCT); if (fixed_bonus) fixed_bonus = int32(fixed_bonus * weapon_total_pct); if (spell_bonus) |
