diff options
author | et65 <et65@ashbringer.fr> | 2015-05-19 02:55:53 +0100 |
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committer | et65 <et65@ashbringer.fr> | 2015-05-19 13:10:29 +0200 |
commit | c6ab951025b0be3b0f64dc8bb0703d4aa8bdb003 (patch) | |
tree | 721c10ff9d69f5c70b743e3fb4d87250dc479a06 /src/server/game/Spells/SpellEffects.cpp | |
parent | 7382c7d5d3ecfce7ae8d59390ba3ffa17eea81a9 (diff) |
Core/PacketsIO: Implemented or updated most of party related packets.
Packets updated or implemented :
- SMSG_INSTANCE_INFO : updated
- CMSG_SAVE_CUF_PROFILES : updated
- SMSG_LOAD_CUF_PROFILES : updated
- SMSG_PARTY_COMMAND_RESULT : updated
- CMSG_PARTY_INVITE : updated
- SMSG_PARTY_INVITE : updated
- CMSG_PARTY_INVITE_RESPONSE : updated
- CMSG_PARTY_UNINVITE : updated
- SMSG_GROUP_UNINVITE : updated
- CMSG_LEAVE_GROUP : updated
- SMSG_GROUP_DECLINE : updated
- SMSG_GROUP_DESTROYED : updated
- CMSG_MINIMAP_PING : updated
- SMSG_MINIMAP_PING : updated
- CMSG_CONVERT_RAID : updated
- CMSG_SET_EVERYONE_IS_ASSISTANT
- CMSG_DO_READY_CHECK : updated
- CMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_COMPLETED : updated
- SMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_STARTED : updated
- CMSG_REQUEST_PARTY_JOIN_UPDATES : implemented (source : sniffs)
- CMSG_REQUEST_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_UPDATE : updated
- CMSG_REQUEST_RAID_INFO : updated
- CMSG_INITIATE_ROLE_POLL : updated
- SMSG_ROLE_POLL_INFORM : updated
- CMSG_SET_ROLE : updated
- SMSG_ROLE_CHANGED_INFORM : updated
- CMSG_CHANGE_SUB_GROUP : updated
- CMSG_SWAP_SUB_GROUPS : implemented
- CMSG_SET_ASSISTANT_LEADER : updated
- CMSG_SET_PARTY_LEADER : updated
- SMSG_GROUP_NEW_LEADER : updated
- CMSG_CLEAR_RAID_MARKER : implemented
- SMSG_RAID_MARKERS_CHANGED : implemented
- CMSG_UPDATE_RAID_TARGET : updated
- SMSG_SEND_RAID_TARGET_UPDATE_ALL : updated
- SMSG_SEND_RAID_TARGET_UPDATE_SINGLE : updated
- CMSG_OPT_OUT_OF_LOOT : updated
- CMSG_SET_LOOT_METHOD : updated
About group update flags:
- Not sure they are use for now.
- Pets now have their group update flags.
- Pets'power is no send to client anymore.
- Changes about them are inspired from SMSG_PARTY_MEMBER_STATS parsing of WowPacketParser, but it seems this packet is not use anymore.
CHAT_MSG_RAID has been fixed.
About Ready check:
- Correctly implemented this function.
- An update function has been added to Group class, and to GroupMgr class in order to manage the ready check expiration (when 35 seconds were gone, players who have not answered must be reported as AFK)
About Raid markers:
- Old spell effect SPELL_EFFECT_SUMMON_OBJECT_SLOT3 has been renamed to SPELL_EFFECT_CHANGE_RAID_MARKER and implemented. I'm sure about that because raid markers spells are the only spells that have this effect type.
Source: WowPacketParser, and sniffs from official.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 9e4f0608a38..faa897d866f 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -180,7 +180,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION &Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 &Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 - &Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 + &Spell::EffectChangeRaidMarker, //106 SPELL_EFFECT_CHANGE_RAID_MARKER &Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 &Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC &Spell::EffectResurrectPet, //109 SPELL_EFFECT_RESURRECT_PET @@ -4648,6 +4648,25 @@ void Spell::EffectPullTowards(SpellEffIndex /*effIndex*/) unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ); } +void Spell::EffectChangeRaidMarker(SpellEffIndex /*effIndex*/) +{ + if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) + return; + + Player* player = m_caster->ToPlayer(); + if (!player || !m_targets.HasDst()) + return; + + Group* group = player->GetGroup(); + if (!group || (group->isRaidGroup() && !group->IsLeader(player->GetGUID()) && !group->IsAssistant(player->GetGUID()))) + return; + + float x, y, z; + destTarget->GetPosition(x, y, z); + + group->AddRaidMarker(damage, player->GetMapId(), x, y, z); +} + void Spell::EffectDispelMechanic(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) |