diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-06-15 00:26:08 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-15 00:26:08 +0200 |
commit | c715e635cf3feb50ac61d30659e614aaa2cc0c63 (patch) | |
tree | 5af30c80f8b1df3f60852adde4680951f6f55442 /src/server/game/Spells/SpellEffects.cpp | |
parent | abff505a6eaf3e649be506c802b80eed3dd35f3a (diff) | |
parent | cf88f0a9735f9ba010a4ae46e848c8f1a86e17fa (diff) |
Merge pull request #24554 from funjoker/cherry-picks
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a9fa7bfee03..b02c080fe9b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -879,15 +879,12 @@ void Spell::EffectJump(SpellEffIndex /*effIndex*/) if (!unitTarget) return; - float x, y, z; - unitTarget->GetContactPoint(m_caster, x, y, z, CONTACT_DISTANCE); - float speedXY, speedZ; - CalculateJumpSpeeds(effectInfo, m_caster->GetExactDist2d(x, y), speedXY, speedZ); + CalculateJumpSpeeds(effectInfo, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ); JumpArrivalCastArgs arrivalCast; arrivalCast.SpellId = effectInfo->TriggerSpell; arrivalCast.Target = unitTarget->GetGUID(); - m_caster->GetMotionMaster()->MoveJump(x, y, z, 0.0f, speedXY, speedZ, EVENT_JUMP, false, &arrivalCast); + m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ, EVENT_JUMP, false, &arrivalCast); } void Spell::EffectJumpDest(SpellEffIndex /*effIndex*/) @@ -2725,13 +2722,9 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!unitTarget) - return; - // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" - if (!unitTarget || !unitTarget->CanHaveThreatList() - || unitTarget->GetVictim() == m_caster) + if (!unitTarget || !unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; |