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authortreeston <treeston.mmoc@gmail.com>2016-02-10 17:41:19 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-10 17:41:19 +0100
commitcfed2d7a3ddf4f8121d3359f9888e6116fc82e62 (patch)
treed1086821c8fb133cb36960b143e11dfe162791a7 /src/server/game/Spells/SpellEffects.cpp
parent2c437ff8ec16ebde792c8bc2af65454bb2e0295d (diff)
parentff80f249a7f576c6809c7e21b011de4975c35f71 (diff)
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3.5 (PR #16450) with some minor CS adjustments
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b2aa44e28df..9535ca291eb 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1021,7 +1021,7 @@ void Spell::EffectJump(SpellEffIndex effIndex)
float speedXY, speedZ;
CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ);
- m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+ m_caster->GetMotionMaster()->MoveJump(x, y, z, 0.0f, speedXY, speedZ, EVENT_JUMP, false);
}
void Spell::EffectJumpDest(SpellEffIndex effIndex)
@@ -1035,13 +1035,9 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
if (!m_targets.HasDst())
return;
- // Init dest coordinates
- float x, y, z;
- destTarget->GetPosition(x, y, z);
-
float speedXY, speedZ;
- CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ);
- m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+ CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(destTarget), speedXY, speedZ);
+ m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, true);
}
void Spell::CalculateJumpSpeeds(uint8 i, float dist, float & speedXY, float & speedZ)
@@ -4903,7 +4899,7 @@ void Spell::EffectPullTowards(SpellEffIndex effIndex)
float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f;
float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
- unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
+ unitTarget->GetMotionMaster()->MoveJump(pos, speedXY, speedZ);
}
void Spell::EffectDispelMechanic(SpellEffIndex effIndex)