diff options
| author | azazel <none@none> | 2010-12-11 20:37:38 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-12-11 20:37:38 +0600 |
| commit | d2d62eab50fc03bdba66676e508354521e385631 (patch) | |
| tree | f4278268481ec42649142a4027aaacae0ee5ee9e /src/server/game/Spells/SpellEffects.cpp | |
| parent | 81db111ffd70338de973fa8b1969367d8ca9624e (diff) | |
Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 111 |
1 files changed, 53 insertions, 58 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 23fe73ef738..8f4bf73c1a3 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -460,14 +460,14 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) { // Bloodthirst if (m_spellInfo->SpellFamilyFlags[1] & 0x400) - damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100); + ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); // Shield Slam else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209) - damage += m_caster->ApplyEffectModifiers(m_spellInfo,effIndex,int32(m_caster->GetShieldBlockValue())); + damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(m_caster->GetShieldBlockValue()))); // Victory Rush else if (m_spellInfo->SpellFamilyFlags[1] & 0x100) { - damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); + ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false); } // Shockwave @@ -475,7 +475,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) { int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); if (pct > 0) - damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100); + damage += int32(CalculatePctN(m_caster->GetTotalAttackPowerValue(BASE_ATTACK), pct)); break; } break; @@ -521,14 +521,14 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) // found Immolate or Shadowflame if (aura) { - uint32 pdamage = aura->GetAmount() > 0 ? aura->GetAmount() : 0; + uint32 pdamage = uint32(std::max(aura->GetAmount(), 0)); pdamage = m_caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), pdamage, DOT, aura->GetBase()->GetStackAmount()); uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1)); uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellProto()) / aura->GetSpellProto()->EffectAmplitude[0]); - damage += pdamage * baseTotalTicks * pct_dir / 100; + damage += int32(CalculatePctU(pdamage * baseTotalTicks, pct_dir)); uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3; - m_spellValue->EffectBasePoints[1] = SpellMgr::CalculateSpellEffectBaseAmount(pdamage * baseTotalTicks * pct_dot / 100, m_spellInfo, 1); + m_spellValue->EffectBasePoints[1] = SpellMgr::CalculateSpellEffectBaseAmount(int32(CalculatePctU(pdamage * baseTotalTicks, pct_dot)), m_spellInfo, 1); apply_direct_bonus = false; // Glyph of Conflagrate @@ -542,10 +542,8 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000) { if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()) - { // Get DoTs on target by owner (5% increase by dot) - damage += 5 * unitTarget->GetDoTsByCaster(m_caster->GetOwnerGUID()) / 100; - } + damage += int32(CalculatePctN(unitTarget->GetDoTsByCaster(m_caster->GetOwnerGUID()), 5)); } break; } @@ -557,7 +555,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) int32 back_damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); // Pain and Suffering reduces damage if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0)) - back_damage -= aurEff->GetAmount() * back_damage / 100; + AddPctN(back_damage, -aurEff->GetAmount()); if (back_damage < int32(unitTarget->GetHealth())) m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true); @@ -579,7 +577,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) // Glyph of Smite if (AuraEffect * aurEff = m_caster->GetAuraEffect(55692, 0)) if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, m_caster->GetGUID())) - damage += damage * aurEff->GetAmount() / 100; + AddPctN(damage, aurEff->GetAmount()); } // Improved Mind Blast (Mind Blast in shadow form bonus) else if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000)) @@ -610,7 +608,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) float multiple = ap / 410 + m_spellInfo->EffectDamageMultiplier[effIndex]; int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30)); damage += int32(energy * multiple); - damage += int32(m_caster->ToPlayer()->GetComboPoints() * ap * 7 / 100); + damage += int32(CalculatePctN(m_caster->ToPlayer()->GetComboPoints() * ap, 7)); } // Wrath else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) @@ -618,7 +616,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) // Improved Insect Swarm if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0)) - damage = int32(damage*(100.0f+aurEff->GetAmount())/100.0f); + AddPctN(damage, aurEff->GetAmount()); } break; } @@ -739,7 +737,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) // Shield of Righteousness if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000) { - damage += m_caster->GetShieldBlockValue() * SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_1) / 100; + damage += CalculatePctN(m_caster->GetShieldBlockValue(), SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_1)); break; } break; @@ -1255,7 +1253,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) // Concussion Blow if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW) { - m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); + m_damage += CalculatePctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); return; } switch(m_spellInfo->Id) @@ -1289,7 +1287,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) // Improved Life Tap mod if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0)) - mana = (aurEff->GetAmount() + 100)* mana / 100; + AddPctN(mana, aurEff->GetAmount()); m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true); @@ -1300,7 +1298,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) if (manaFeedVal > 0) { - manaFeedVal = manaFeedVal * mana / 100; + ApplyPctN(manaFeedVal, mana); m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL); } } @@ -1333,7 +1331,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) // Divine Storm if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PALADIN_DIVINESTORM && effIndex == 1) { - int32 dmg = m_damage * damage / 100; + int32 dmg = CalculatePctN(m_damage, damage); if (!unitTarget) unitTarget = m_caster; m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true); @@ -1383,7 +1381,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) // Restorative Totems if (Unit *owner = m_caster->GetOwner()) if (AuraEffect *dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1)) - damage += damage * dummy->GetAmount() / 100; + AddPctN(damage, dummy->GetAmount()); m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); return; @@ -1406,7 +1404,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) { // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) - m_damage += m_damage * damage / 100; + AddPctN(m_damage, damage); } return; } @@ -1419,7 +1417,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) int32 bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->EffectDamageMultiplier[0]))); // Improved Death Strike if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0)) - bp = int32(bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f); + AddPctN(bp, m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2)); m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false); return; } @@ -2115,8 +2113,8 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex) // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn) if (m_spellInfo->ManaCostPercentage) { - int32 maxDamage = m_caster->GetMaxPower(powerType) * damage * 2 / 100; - damage = unitTarget->GetMaxPower(powerType) * damage / 100; + int32 maxDamage = int32(CalculatePctN(m_caster->GetMaxPower(powerType), damage * 2)); + damage = int32(CalculatePctN(unitTarget->GetMaxPower(powerType), damage)); damage = std::min(damage, maxDamage); } @@ -2224,7 +2222,7 @@ void Spell::SpellDamageHeal(SpellEffIndex /*effIndex*/) for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i) { if (m_caster->GetGUID() == (*i)->GetCasterGUID()) - addhealth += addhealth * aurEff->GetAmount() / 100; + AddPctN(addhealth, aurEff->GetAmount()); } } } @@ -2530,10 +2528,10 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) case 31930: // Judgements of the Wise case 63375: // Improved Stormstrike case 68082: // Glyph of Seal of Command - damage = damage * unitTarget->GetCreateMana() / 100; + damage = int32(CalculatePctN(unitTarget->GetCreateMana(), damage)); break; case 48542: // Revitalize - damage = damage * unitTarget->GetMaxPower(power) / 100; + damage = int32(CalculatePctN(unitTarget->GetMaxPower(power), damage)); break; default: break; @@ -2616,7 +2614,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex) if (maxPower == 0) return; - uint32 gain = damage * maxPower / 100; + uint32 gain = CalculatePctN(maxPower, damage); m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); } @@ -3350,7 +3348,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 if (damage <= 50) { - uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); + uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage)); unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward); sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow()); } @@ -3938,14 +3936,14 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) // Seal of Command - Increase damage by 36% on every swing if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { - totalDamagePercentMod *= 1.36f; //136% damage + totalDamagePercentMod *= 1.36f; // 136% damage } // Seal of Command Unleashed else if (m_spellInfo->Id == 20467) { - spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); - spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); + spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); + spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); } break; } @@ -3963,15 +3961,13 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) if (m_spellInfo->SpellFamilyFlags[1] & 0x400) { if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->AddComboPoints(unitTarget,1, this); + m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this); } // Shred, Maul - Rend and Tear else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING)) { if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0)) - { - totalDamagePercentMod *= float((rendAndTear->GetAmount() + 100.0f) / 100.0f); - } + AddPctN(totalDamagePercentMod, rendAndTear->GetAmount()); } break; } @@ -3979,7 +3975,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) { // Kill Shot - bonus damage from Ranged Attack Power if (m_spellInfo->SpellFamilyFlags[1] & 0x800000) - spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)); + spell_bonus += int32(0.4f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)); break; } case SPELLFAMILY_DEATHKNIGHT: @@ -3989,18 +3985,18 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) { // Glyph of Plague Strike if (AuraEffect const * aurEff = m_caster->GetAuraEffect(58657, EFFECT_0)) - totalDamagePercentMod *= (aurEff->GetAmount() + 100.0f) / 100.0f; + AddPctN(totalDamagePercentMod, aurEff->GetAmount()); break; } // Blood Strike if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & 0x400000) { - totalDamagePercentMod *= ((SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_2) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f) + 100.0f) / 100.0f; + AddPctF(totalDamagePercentMod, SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_2) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f); // Glyph of Blood Strike if (m_caster->GetAuraEffect(59332, EFFECT_0)) if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) - totalDamagePercentMod *= (20 + 100.0f) / 100.0f; + AddPctN(totalDamagePercentMod, 20); break; } // Death Strike @@ -4009,7 +4005,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) // Glyph of Death Strike if (AuraEffect const * aurEff = m_caster->GetAuraEffect(59336, EFFECT_0)) if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), SpellMgr::CalculateSpellEffectAmount(aurEff->GetSpellProto(), EFFECT_1))) - totalDamagePercentMod *= (runic + 100.0f) / 100.0f; + AddPctN(totalDamagePercentMod, runic); break; } // Obliterate (12.5% more damage per disease) @@ -4022,19 +4018,19 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) if (roll_chance_i(aurEff->GetAmount())) consumeDiseases = false; - totalDamagePercentMod *= ((SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_2) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f) + 100.0f) / 100.0f; + AddPctF(totalDamagePercentMod, SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_2) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f); break; } // Blood-Caked Strike - Blood-Caked Blade if (m_spellInfo->SpellIconID == 1736) { - totalDamagePercentMod *= ((unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 12.5f) + 100.0f) / 100.0f; + AddPctF(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 12.5f); break; } // Heart Strike if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & 0x1000000) { - totalDamagePercentMod *= ((SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_2) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) + 100.0f) / 100.0f; + AddPctN(totalDamagePercentMod, SpellMgr::CalculateSpellEffectAmount(m_spellInfo, EFFECT_2) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())); break; } break; @@ -4042,10 +4038,10 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) } bool normalized = false; - float weaponDamagePercentMod = 1.0; + float weaponDamagePercentMod = 1.0f; for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) { - switch(m_spellInfo->Effect[j]) + switch (m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: @@ -4056,7 +4052,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) normalized = true; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - weaponDamagePercentMod *= float(CalculateDamage(j,unitTarget)) / 100.0f; + ApplyPctN(weaponDamagePercentMod, CalculateDamage(j, unitTarget)); break; default: break; // not weapon damage effect, just skip @@ -4067,7 +4063,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) if (fixed_bonus || spell_bonus) { UnitMods unitMod; - switch(m_attackType) + switch (m_attackType) { default: case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; @@ -4113,11 +4109,11 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) weaponDamage = int32(weaponDamage * totalDamagePercentMod); // prevent negative damage - uint32 eff_damage = uint32(weaponDamage > 0 ? weaponDamage : 0); + uint32 eff_damage(std::max(weaponDamage, 0)); // Add melee damage bonuses (also check for negative) m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo); - m_damage+= eff_damage; + m_damage += eff_damage; } void Spell::EffectThreat(SpellEffIndex /*effIndex*/) @@ -4154,7 +4150,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/) addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); if (m_originalCaster) - m_healing += m_originalCaster->SpellHealingBonus(unitTarget,m_spellInfo, addhealth, HEAL); + m_healing += m_originalCaster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); } void Spell::EffectInterruptCast(SpellEffIndex effIndex) @@ -5811,7 +5807,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex) return; uint32 health = pTarget->CountPctFromMaxHealth(damage); - uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100; + uint32 mana = CalculatePctN(pTarget->GetMaxPower(POWER_MANA), damage); ExecuteLogEffectResurrect(effIndex, pTarget); @@ -5931,7 +5927,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex) { health = unitTarget->CountPctFromMaxHealth(damage); if (unitTarget->GetMaxPower(POWER_MANA) > 0) - mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA)); + mana = CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), damage); } Player *plr = unitTarget->ToPlayer(); @@ -6206,13 +6202,12 @@ void Spell::EffectDestroyAllTotems(SpellEffIndex /*effIndex*/) if (spellInfo) { mana += spellInfo->manaCost; - mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100; + mana += int32(CalculatePctU(m_caster->GetCreateMana(), spellInfo->ManaCostPercentage)); } totem->ToTotem()->UnSummon(); } } - mana = mana * damage / 100; - + ApplyPctN(mana, damage); if (mana) m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true); } @@ -6253,7 +6248,7 @@ void Spell::EffectDurabilityDamagePCT(SpellEffIndex effIndex) // Possibly its mean -1 all player equipped items and -2 all items if (slot < 0) { - unitTarget->ToPlayer()->DurabilityLossAll(double(damage)/100.0f, (slot < -1)); + unitTarget->ToPlayer()->DurabilityLossAll(float(damage) / 100.0f, (slot < -1)); return; } @@ -6265,7 +6260,7 @@ void Spell::EffectDurabilityDamagePCT(SpellEffIndex effIndex) return; if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) - unitTarget->ToPlayer()->DurabilityLoss(item, double(damage)/100.0f); + unitTarget->ToPlayer()->DurabilityLoss(item, float(damage) / 100.0f); } void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/) |
