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authorShauren <shauren.trinity@gmail.com>2013-02-13 20:21:26 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-13 20:21:26 +0100
commitd926ad63c037457198cec8a28a86863643d92dc6 (patch)
treef75b8869059d5dcb6816ece0a9872f2ec1bc4ced /src/server/game/Spells/SpellEffects.cpp
parent20cd6cfc61414c47a6ed784e62f967ca6b44960e (diff)
Core/Spells: Fixed charge effects with non-explicit targets
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8b440b665ad..93e4b2e4771 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4918,7 +4918,8 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
- if (m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH)
+ // Spell is not using explicit target - no generated path
+ if (m_preGeneratedPath.GetPathType() == PATHFIND_BLANK)
{
Position pos;
unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);