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| author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-18 20:43:16 +0200 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-18 20:43:16 +0200 | 
| commit | e6e5775be83d07c3221d6690f11184246bec4bf1 (patch) | |
| tree | 4a331f7421d979bb60a3e78b5fa44430314a541b /src/server/game/Spells/SpellEffects.cpp | |
| parent | 85b5b842ca6c05d4e51081e6c3282940a80f3761 (diff) | |
Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006
Closes #25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes #25006
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e7a0635100c..5be84d96a69 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1752,6 +1752,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)                      gameObjTarget->TriggeringLinkedGameObject(trapEntry, player);                  // Don't return, let loots been taken +                break;              default:                  break;          }  | 
