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authorRat <gmstreetrat@gmail.com>2015-03-24 20:01:02 +0100
committerRat <gmstreetrat@gmail.com>2015-03-24 20:01:02 +0100
commiteebc468e628acc801a6426e03815150c8cfd9172 (patch)
tree2f269f7b97bd7fe83b8bfeb3240820521110f9aa /src/server/game/Spells/SpellEffects.cpp
parentbc5ebe3d0599a08e93fd6d0a8c63c7e7cc43c35f (diff)
parent3ad7776d5061308d3e2b4ff9e3cbf67d48bffdd6 (diff)
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into 6.x
Conflicts: src/server/collision/Management/MMapManager.cpp src/server/game/Conditions/ConditionMgr.cpp src/server/game/Conditions/ConditionMgr.h
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fe86b623893..e2537461979 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -317,6 +317,12 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //242 SPELL_EFFECT_242
&Spell::EffectNULL, //243 SPELL_EFFECT_243
&Spell::EffectNULL, //244 SPELL_EFFECT_244
+ &Spell::EffectNULL, //244 SPELL_EFFECT_245
+ &Spell::EffectNULL, //244 SPELL_EFFECT_246
+ &Spell::EffectNULL, //244 SPELL_EFFECT_247
+ &Spell::EffectNULL, //244 SPELL_EFFECT_248
+ &Spell::EffectNULL, //244 SPELL_EFFECT_249
+ &Spell::EffectNULL, //244 SPELL_EFFECT_250
};
void Spell::EffectNULL(SpellEffIndex /*effIndex*/)
@@ -3926,7 +3932,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
return;
TC_LOG_DEBUG("spells", "Spell Effect: Stuck");
- TC_LOG_INFO("spells", "Player %s (%s) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUID().ToString().c_str(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
+ TC_LOG_DEBUG("spells", "Player %s (%s) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUID().ToString().c_str(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
if (player->IsInFlight())
return;