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authorNay <dnpd.dd@gmail.com>2012-08-15 16:30:49 +0100
committerNay <dnpd.dd@gmail.com>2012-08-15 16:31:34 +0100
commitefdaf2a3004d7af9bf8308144b0c4a7bd3254a40 (patch)
tree7f2488d051a674ae52a9425ccc139ba924f9cb92 /src/server/game/Spells/SpellEffects.cpp
parentd1eaf219c4332d76e8c1e800f7dcec370e3339d2 (diff)
Core/Items:
- Update some ItemPrototype enums - Merge armor and weapon vellum into a single subclass - Fix tackler bags
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 058a7b5564c..4751584b650 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2756,7 +2756,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
Player* p_caster = (Player*)m_caster;
// Handle vellums
- if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum())
+ if (itemTarget->IsVellum())
{
// destroy one vellum from stack
uint32 count = 1;