diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-08-15 16:30:49 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-08-15 16:31:34 +0100 |
| commit | efdaf2a3004d7af9bf8308144b0c4a7bd3254a40 (patch) | |
| tree | 7f2488d051a674ae52a9425ccc139ba924f9cb92 /src/server/game/Spells/SpellEffects.cpp | |
| parent | d1eaf219c4332d76e8c1e800f7dcec370e3339d2 (diff) | |
Core/Items:
- Update some ItemPrototype enums
- Merge armor and weapon vellum into a single subclass
- Fix tackler bags
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 058a7b5564c..4751584b650 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2756,7 +2756,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex) Player* p_caster = (Player*)m_caster; // Handle vellums - if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum()) + if (itemTarget->IsVellum()) { // destroy one vellum from stack uint32 count = 1; |
