diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-05-18 11:50:00 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-05-18 11:50:00 +0200 |
commit | f80f931e2bee9dbf08c3edee94d0c79dbbb64072 (patch) | |
tree | e83b6b14abb48a34a9baa85139e549e77af25897 /src/server/game/Spells/SpellEffects.cpp | |
parent | 2ad7c7829b17bb9e6e951632e8e0e68f68b9aa44 (diff) |
Core/Spells: Prevent creatures from being able to cast all their spells while moving
Closes #26137
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 28a0ead95f3..1ca54fc6b76 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3917,10 +3917,6 @@ void Spell::EffectKnockBack() if (unitTarget->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) return; - // Instantly interrupt non melee spells being cast - if (unitTarget->IsNonMeleeSpellCast(true)) - unitTarget->InterruptNonMeleeSpells(true); - float ratio = 0.1f; float speedxy = float(effectInfo->MiscValue) * ratio; float speedz = float(damage) * ratio; |