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authorShauren <shauren.trinity@gmail.com>2024-05-18 11:50:00 +0200
committerShauren <shauren.trinity@gmail.com>2024-05-18 11:50:00 +0200
commitf80f931e2bee9dbf08c3edee94d0c79dbbb64072 (patch)
treee83b6b14abb48a34a9baa85139e549e77af25897 /src/server/game/Spells/SpellEffects.cpp
parent2ad7c7829b17bb9e6e951632e8e0e68f68b9aa44 (diff)
Core/Spells: Prevent creatures from being able to cast all their spells while moving
Closes #26137
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 28a0ead95f3..1ca54fc6b76 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3917,10 +3917,6 @@ void Spell::EffectKnockBack()
if (unitTarget->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
return;
- // Instantly interrupt non melee spells being cast
- if (unitTarget->IsNonMeleeSpellCast(true))
- unitTarget->InterruptNonMeleeSpells(true);
-
float ratio = 0.1f;
float speedxy = float(effectInfo->MiscValue) * ratio;
float speedz = float(damage) * ratio;