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authorQAston <qaston@gmail.com>2011-09-23 11:58:01 +0200
committerQAston <qaston@gmail.com>2011-09-23 11:58:40 +0200
commit13a1d90130a8d5bb49ffa5c193640f0cb4396f26 (patch)
tree56c0ec1bd9cdfe789e423f43102f349ee60ef1ca /src/server/game/Spells/SpellInfo.cpp
parentab023e847a81804c52c22bf3af2f2165e8e3a45d (diff)
Core/Spells: Improvements in selecting default targets based on effect type.
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp508
1 files changed, 204 insertions, 304 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index d880b9524b2..88bd115ebb0 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -29,7 +29,12 @@ uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
return TARGET_FLAG_DEST_LOCATION;
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
return TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_UNIT;
+ case TARGET_OBJECT_TYPE_CORPSE_ALLY:
+ return TARGET_FLAG_CORPSE_ALLY;
+ case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
+ return TARGET_FLAG_CORPSE_ENEMY;
case TARGET_OBJECT_TYPE_CORPSE:
+ return TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY;
case TARGET_OBJECT_TYPE_UNIT:
return TARGET_FLAG_UNIT;
case TARGET_OBJECT_TYPE_GOBJ:
@@ -531,7 +536,11 @@ bool SpellEffectInfo::IsAreaAuraEffect() const
bool SpellEffectInfo::IsFarUnitTargetEffect() const
{
- return Effect == SPELL_EFFECT_SUMMON_PLAYER;
+ return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
+ || (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND)
+ || (Effect == SPELL_EFFECT_RESURRECT)
+ || (Effect == SPELL_EFFECT_RESURRECT_NEW)
+ || (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE);
}
bool SpellEffectInfo::IsFarDestTargetEffect() const
@@ -647,265 +656,208 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
return radius;
}
-SpellEffectTargetTypes SpellEffectInfo::GetRequiredTargetType() const
+uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
{
- return RequiredTargetType[Effect];
-}
+ uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
+ uint32 providedTargetMask = GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType()) | mask;
-SpellTargetObjectTypes SpellEffectInfo::GetImplicitTargetObjectType() const
-{
- return _data[Effect].ImplicitObjectType;
-}
+ // remove all flags covered by effect target mask
+ if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
+ effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
+ if (providedTargetMask & TARGET_FLAG_CORPSE_MASK)
+ effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK);
+ if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_ITEM)
+ effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM);
+ if (providedTargetMask & TARGET_FLAG_GAMEOBJECT)
+ effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM);
+ if (providedTargetMask & TARGET_FLAG_ITEM)
+ effImplicitTargetMask &= ~(TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM);
+ if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
+ effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
+ if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
+ effImplicitTargetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);
-SpellTargetObjectTypes SpellEffectInfo::GetRequiredTargetObjectType() const
-{
- return _data[Effect].RequiredObjectType;
+ return effImplicitTargetMask;
}
-bool SpellEffectInfo::InitStaticData()
+SpellEffectImplicitTargetTypes SpellEffectInfo::GetImplicitTargetType() const
{
- InitRequiredTargetTypeData();
- return true;
+ return _data[Effect].ImplicitTargetType;
}
-void SpellEffectInfo::InitRequiredTargetTypeData()
+SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
{
- for (uint8 i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
- {
- switch (i)
- {
- case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
- case SPELL_EFFECT_SUMMON: //28
- case SPELL_EFFECT_TRIGGER_MISSILE: //32
- case SPELL_EFFECT_TRANS_DOOR: //50 summon object
- case SPELL_EFFECT_SUMMON_PET: //56
- case SPELL_EFFECT_ADD_FARSIGHT: //72
- case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
- //case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
- case SPELL_EFFECT_SUMMON_DEAD_PET: //109
- case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
- RequiredTargetType[i] = SPELL_REQUIRE_DEST;
- break;
- case SPELL_EFFECT_PARRY: // 0
- case SPELL_EFFECT_BLOCK: // 0
- case SPELL_EFFECT_SKILL: // always with dummy 3 as A
- //case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
- case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
- case SPELL_EFFECT_PROFICIENCY: // 0
- RequiredTargetType[i] = SPELL_REQUIRE_NONE;
- break;
- case SPELL_EFFECT_ENCHANT_ITEM:
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- case SPELL_EFFECT_DISENCHANT:
- //in 243 this is 0, in 309 it is 1
- //so both item target and unit target is pushed, and cause crash
- //case SPELL_EFFECT_FEED_PET:
- case SPELL_EFFECT_PROSPECTING:
- case SPELL_EFFECT_MILLING:
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- RequiredTargetType[i] = SPELL_REQUIRE_ITEM;
- break;
- //caster must be pushed otherwise no sound
- case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
- case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
- case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
- case SPELL_EFFECT_APPLY_AREA_AURA_PET:
- case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
- case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
- case SPELL_EFFECT_CHARGE:
- case SPELL_EFFECT_CHARGE_DEST:
- case SPELL_EFFECT_JUMP:
- case SPELL_EFFECT_JUMP_DEST:
- case SPELL_EFFECT_LEAP_BACK:
- RequiredTargetType[i] = SPELL_REQUIRE_CASTER;
- break;
- //case SPELL_EFFECT_WMO_DAMAGE:
- //case SPELL_EFFECT_WMO_REPAIR:
- //case SPELL_EFFECT_WMO_CHANGE:
- // RequiredTargetType[i] = SPELL_REQUIRE_GOBJECT;
- // break;
- default:
- RequiredTargetType[i] = SPELL_REQUIRE_UNIT;
- break;
- }
- }
+ return _data[Effect].UsedTargetObjectType;
}
-bool SpellEffectInfo::Init = SpellEffectInfo::InitStaticData();
-SpellEffectTargetTypes SpellEffectInfo::RequiredTargetType[TOTAL_SPELL_EFFECTS];
-
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{
- // implicit target required target
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
- {TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 18 SPELL_EFFECT_RESURRECT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
- {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
- {TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 113 SPELL_EFFECT_RESURRECT_NEW
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
- {TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
- {TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
- {TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
- {TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
- {TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
- {TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
+ // implicit target type used target object type
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 18 SPELL_EFFECT_RESURRECT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
+ {EFFECT_IMPLICIT_TARGET_PET, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 113 SPELL_EFFECT_RESURRECT_NEW
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ENEMY}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
+ {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
};
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
@@ -2277,65 +2229,13 @@ uint32 SpellInfo::_GetExplicitTargetMask() const
continue;
targetMask |= Effects[i].TargetA.GetExplicitTargetMask(srcSet, dstSet);
targetMask |= Effects[i].TargetB.GetExplicitTargetMask(srcSet, dstSet);
- }
- // spells with range may need explicit targets, even if target entries not set
- // for example many SPELL_EFFECT_LEARN_SPELL spells need to have unit target
- if (GetMaxRange(true) > 0.0f || GetMaxRange(false) > 0.0f)
- {
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (!Effects[i].IsEffect())
- continue;
- uint32 effImplicitTargetMask = GetTargetFlagMask(Effects[i].GetImplicitTargetObjectType());
- uint32 providedTargetMask = GetTargetFlagMask(Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(Effects[i].TargetB.GetObjectType()) | targetMask;
-
- // check if valid targets already present, prevent adding redundant flags
- switch (Effects[i].GetImplicitTargetObjectType())
- {
- case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
- if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
- effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
- if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
- effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
- if (!effImplicitTargetMask)
- continue;
- break;
- case TARGET_OBJECT_TYPE_SRC:
- if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
- continue;
- break;
- case TARGET_OBJECT_TYPE_DEST:
- if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
- continue;
- break;
- case TARGET_OBJECT_TYPE_UNIT:
- if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
- continue;
- break;
- case TARGET_OBJECT_TYPE_CORPSE:
- if (providedTargetMask & (TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_UNIT_MASK))
- continue;
- break;
- case TARGET_OBJECT_TYPE_ITEM:
- if (providedTargetMask & (TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_ITEM))
- continue;
- break;
- case TARGET_OBJECT_TYPE_GOBJ:
- if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_MASK)
- continue;
- break;
- case TARGET_OBJECT_TYPE_GOBJ_ITEM:
- if (providedTargetMask & (TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM))
- continue;
- break;
- default:
- continue;
- }
+ // add explicit target flags based on spell effects which have EFFECT_IMPLICIT_TARGET_EXPLICIT and no valid target provided
+ if (Effects[i].GetImplicitTargetType() != EFFECT_IMPLICIT_TARGET_EXPLICIT)
+ continue;
- // extend explicit target mask only if valid targets for effect could not be provided by target types
- targetMask |= effImplicitTargetMask &~(providedTargetMask);
- }
+ // extend explicit target mask only if valid targets for effect could not be provided by target types
+ targetMask |= Effects[i].GetMissingTargetMask(srcSet, dstSet, targetMask);
}
return targetMask;
}