aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellInfo.cpp
diff options
context:
space:
mode:
authorMichael <michaelneubert1988@gmail.com>2014-05-25 21:52:27 +0200
committerMichael <michaelneubert1988@gmail.com>2014-05-25 21:52:27 +0200
commit15efe08a60d3ccb277dde03abc6cce562ad0b44b (patch)
tree9c2a48c3e55a000205ed0f3159d0684f29a0d994 /src/server/game/Spells/SpellInfo.cpp
parent49a17c6282fac3d2636e3db740b1a6960fb387ba (diff)
parentc06dc7d37aa8c795ff505550a7bc388d2a66ecac (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Handlers/MiscHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Reputation/ReputationMgr.cpp src/server/game/Server/Protocol/Opcodes.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/SpellEffects.cpp src/server/game/Weather/Weather.cpp src/server/game/Weather/WeatherMgr.cpp src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp src/server/scripts/Spells/spell_hunter.cpp
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index ef9e6d5aa21..7491920c36a 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -24,6 +24,7 @@
#include "Player.h"
#include "Battleground.h"
#include "Vehicle.h"
+#include "Pet.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
@@ -1678,8 +1679,16 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
// creature/player specific target checks
if (unitTarget)
{
- if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->IsInCombat())
- return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT)
+ {
+ if (unitTarget->IsInCombat())
+ return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ // player with active pet counts as a player in combat
+ else if (Player const* player = unitTarget->ToPlayer())
+ if (Pet* pet = player->GetPet())
+ if (pet->GetVictim() && !pet->HasUnitState(UNIT_STATE_CONTROLLED))
+ return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ }
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
if (((AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST))