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authorShauren <shauren.trinity@gmail.com>2014-07-01 17:20:48 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-01 17:20:48 +0200
commit2a3546ca36468b81d673bdb27315006144af3165 (patch)
tree21e7c391111547d233d3ea4dabcb49d00b3c7aa3 /src/server/game/Spells/SpellInfo.cpp
parentd4cec6b397839ee7ff8bc501c5069dad31787116 (diff)
Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`
* Removed DK start skill hacks * Resolved missing skills in character skill tab Closes #12311
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 4d97dc97e5b..8034002a470 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -967,7 +967,7 @@ bool SpellInfo::IsAbilityLearnedWithProfession() const
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
SkillLineAbilityEntry const* pAbility = _spell_idx->second;
- if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
+ if (!pAbility || pAbility->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
continue;
if (pAbility->req_skill_value > 0)