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authorariel- <ariel-@users.noreply.github.com>2017-04-23 20:38:14 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-23 21:48:06 -0300
commit3a0cb90ea994e82dd8c70888fb847082f738d5dc (patch)
tree8e7487040298b2dcded87b877a75057537e5a8a5 /src/server/game/Spells/SpellInfo.cpp
parentb6b0353bff151d180d98f4f7a67414cfca4bd585 (diff)
Core/Spell: define channels without movement interrupt flags as allowed move
- Remove script hacks no longer needed
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 1ab52618054..525f207aab4 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1243,7 +1243,7 @@ bool SpellInfo::IsChanneled() const
bool SpellInfo::IsMoveAllowedChannel() const
{
- return IsChanneled() && HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING);
+ return IsChanneled() && (HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING) || (!(ChannelInterruptFlags & (AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING))));
}
bool SpellInfo::NeedsComboPoints() const