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authorShauren <shauren.trinity@gmail.com>2025-01-04 20:44:05 +0100
committerShauren <shauren.trinity@gmail.com>2025-01-04 20:44:05 +0100
commit3a19b8160d8e2c8f2c2b10380fcd3fe7468810e2 (patch)
treead88ca442be895eb808ebcf42fdc2f6debf2128e /src/server/game/Spells/SpellInfo.cpp
parentc9099c87567ead635811ef71b990ae7f19103509 (diff)
Core/Auras: Allow some whitelisted spells to update effect values of non-passive auras when adding spell mods
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 7b93cce27e1..8cc089c5ee7 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1881,6 +1881,19 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
return false;
}
+bool SpellInfo::IsUpdatingTemporaryAuraValuesBySpellMod() const
+{
+ switch (Id)
+ {
+ case 384669: // Overflowing Maelstrom
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
{
// Dispels other auras on immunity, check if this spell makes the unit immune to aura