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authorQAston <qaston@gmail.com>2011-07-28 23:44:39 +0200
committerQAston <qaston@gmail.com>2011-07-28 23:44:39 +0200
commit495ead5f7fed7bde9e7a8c3501700969a4b2aaba (patch)
tree96dd5bcbd7fbe18b9f5299803953588ab79dfc00 /src/server/game/Spells/SpellInfo.cpp
parent07badd73852018a87913493e5c26aac4be607adb (diff)
Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd73852018a87913493e5c26aac4be607adb.
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp258
1 files changed, 0 insertions, 258 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 12ffdf5238a..8f89228513a 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -99,264 +99,6 @@ void SpellImplicitTargetInfo::InitTypeData()
switch (i)
{
case TARGET_UNIT_CASTER:
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_PARTY:
- case TARGET_UNIT_NEARBY_RAID:
- case TARGET_DEST_NEARBY_ENTRY:
- case TARGET_UNIT_PET:
- case TARGET_UNIT_MASTER:
- case TARGET_UNIT_SUMMONER:
- case TARGET_UNIT_VEHICLE:
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- case TARGET_DEST_CHANNEL_TARGET:
- case TARGET_UNIT_CHANNEL_TARGET:
- case TARGET_DEST_CHANNEL_CASTER:
- case TARGET_UNIT_AREA_PARTY:
- case TARGET_UNIT_AREA_RAID:
- case TARGET_UNIT_CONE_ENEMY_24:
- case TARGET_UNIT_CONE_ENEMY_54:
- case TARGET_UNIT_CONE_ENEMY_104:
- case TARGET_UNIT_CONE_ALLY:
- case TARGET_UNIT_CONE_ENTRY:
- case TARGET_GAMEOBJECT_CONE:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- case TARGET_SRC_CASTER:
- case TARGET_DEST_HOME:
- case TARGET_DEST_DB:
- case TARGET_DEST_CASTER:
- case TARGET_DEST_CASTER_SUMMON:
- case TARGET_DEST_CASTER_FISHING:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_UNKNOWN_36:
- case TARGET_DEST_CASTER_FRONT:
- case TARGET_DEST_CASTER_BACK:
- case TARGET_DEST_CASTER_RIGHT:
- case TARGET_DEST_CASTER_LEFT:
- case TARGET_DEST_CASTER_FRONT_RIGHT:
- case TARGET_DEST_CASTER_BACK_RIGHT:
- case TARGET_DEST_CASTER_BACK_LEFT:
- case TARGET_DEST_CASTER_FRONT_LEFT:
- case TARGET_DEST_CASTER_RANDOM:
- case TARGET_DEST_CASTER_RADIUS:
- ReferenceType[i] = TARGET_REFERENCE_TYPE_CASTER;
- break;
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_TARGET_ANY:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_RAID_OR_PARTY:
- case TARGET_UNIT_TARGET_MINIPET:
- case TARGET_UNIT_TARGET_PASSENGER:
- case TARGET_UNIT_TARGET_AREA_PARTY:
- case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
- case TARGET_UNIT_TARGET_CASTER_SRC:
- case TARGET_GAMEOBJECT_TARGET:
- case TARGET_GAMEOBJECT_ITEM_TARGET:
- case TARGET_DEST_TARGET_ANY:
- case TARGET_DEST_TARGET_ENEMY:
- case TARGET_DEST_TARGET_FRONT:
- case TARGET_DEST_TARGET_BACK:
- case TARGET_DEST_TARGET_RIGHT:
- case TARGET_DEST_TARGET_LEFT:
- case TARGET_DEST_TARGET_FRONT_RIGHT:
- case TARGET_DEST_TARGET_BACK_RIGHT:
- case TARGET_DEST_TARGET_BACK_LEFT:
- case TARGET_DEST_TARGET_FRONT_LEFT:
- case TARGET_DEST_TARGET_RANDOM:
- case TARGET_DEST_TARGET_RADIUS:
- ReferenceType[i] = TARGET_REFERENCE_TYPE_TARGET;
- break;
- case TARGET_UNIT_AREA_ENTRY_SRC:
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_PARTY_SRC:
- case TARGET_GAMEOBJECT_AREA_SRC:
- ReferenceType[i] = TARGET_REFERENCE_TYPE_SRC;
- break;
- case TARGET_UNIT_AREA_ENTRY_DST:
- case TARGET_UNIT_AREA_ENEMY_DST:
- case TARGET_UNIT_AREA_ALLY_DST:
- case TARGET_UNIT_AREA_PARTY_DST:
- case TARGET_GAMEOBJECT_AREA_DST:
- case TARGET_DEST_DEST_FRONT:
- case TARGET_DEST_DEST_BACK:
- case TARGET_DEST_DEST_RIGHT:
- case TARGET_DEST_DEST_LEFT:
- case TARGET_DEST_DEST_FRONT_RIGHT:
- case TARGET_DEST_DEST_BACK_RIGHT:
- case TARGET_DEST_DEST_BACK_LEFT:
- case TARGET_DEST_DEST_FRONT_LEFT:
- case TARGET_DEST_DEST_RANDOM:
- case TARGET_DEST_DEST_RANDOM_DIR_DIST:
- case TARGET_DEST_DEST:
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_TRAJ:
- ReferenceType[i] = TARGET_REFERENCE_TYPE_DST;
- break;
- }
- }
- for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
- {
- switch (i)
- {
- case TARGET_UNIT_CASTER:
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_PARTY:
- case TARGET_UNIT_NEARBY_RAID:
- case TARGET_UNIT_PET:
- case TARGET_UNIT_MASTER:
- case TARGET_UNIT_SUMMONER:
- case TARGET_UNIT_VEHICLE:
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- case TARGET_UNIT_CHANNEL_TARGET:
- case TARGET_UNIT_AREA_PARTY:
- case TARGET_UNIT_AREA_RAID:
- case TARGET_UNIT_CONE_ENEMY_24:
- case TARGET_UNIT_CONE_ENEMY_54:
- case TARGET_UNIT_CONE_ENEMY_104:
- case TARGET_UNIT_CONE_ALLY:
- case TARGET_UNIT_CONE_ENTRY:
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_TARGET_ANY:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_RAID_OR_PARTY:
- case TARGET_UNIT_TARGET_MINIPET:
- case TARGET_UNIT_TARGET_PASSENGER:
- case TARGET_UNIT_TARGET_AREA_PARTY:
- case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
- case TARGET_UNIT_TARGET_CASTER_SRC:
- case TARGET_UNIT_AREA_ENTRY_SRC:
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_PARTY_SRC:
-
- case TARGET_DEST_NEARBY_ENTRY:
- case TARGET_DEST_CHANNEL_TARGET:
- case TARGET_DEST_CHANNEL_CASTER:
- case TARGET_DEST_HOME:
- case TARGET_DEST_DB:
- case TARGET_DEST_CASTER:
- case TARGET_DEST_CASTER_SUMMON:
- case TARGET_DEST_CASTER_FISHING:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_UNKNOWN_36:
- case TARGET_DEST_CASTER_FRONT:
- case TARGET_DEST_CASTER_BACK:
- case TARGET_DEST_CASTER_RIGHT:
- case TARGET_DEST_CASTER_LEFT:
- case TARGET_DEST_CASTER_FRONT_RIGHT:
- case TARGET_DEST_CASTER_BACK_RIGHT:
- case TARGET_DEST_CASTER_BACK_LEFT:
- case TARGET_DEST_CASTER_FRONT_LEFT:
- case TARGET_DEST_CASTER_RANDOM:
- case TARGET_DEST_CASTER_RADIUS:
- case TARGET_DEST_TARGET_ANY:
- case TARGET_DEST_TARGET_ENEMY:
- case TARGET_DEST_TARGET_FRONT:
- case TARGET_DEST_TARGET_BACK:
- case TARGET_DEST_TARGET_RIGHT:
- case TARGET_DEST_TARGET_LEFT:
- case TARGET_DEST_TARGET_FRONT_RIGHT:
- case TARGET_DEST_TARGET_BACK_RIGHT:
- case TARGET_DEST_TARGET_BACK_LEFT:
- case TARGET_DEST_TARGET_FRONT_LEFT:
- case TARGET_DEST_TARGET_RANDOM:
- case TARGET_DEST_TARGET_RADIUS:
- case TARGET_DEST_DEST_FRONT:
- case TARGET_DEST_DEST_BACK:
- case TARGET_DEST_DEST_RIGHT:
- case TARGET_DEST_DEST_LEFT:
- case TARGET_DEST_DEST_FRONT_RIGHT:
- case TARGET_DEST_DEST_BACK_RIGHT:
- case TARGET_DEST_DEST_BACK_LEFT:
- case TARGET_DEST_DEST_FRONT_LEFT:
- case TARGET_DEST_DEST_RANDOM:
- case TARGET_DEST_DEST_RANDOM_DIR_DIST:
- case TARGET_DEST_DEST:
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_TRAJ:
-
- case TARGET_GAMEOBJECT_CONE:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_TARGET:
- case TARGET_GAMEOBJECT_ITEM_TARGET:
- case TARGET_GAMEOBJECT_AREA_SRC:
- case TARGET_GAMEOBJECT_AREA_DST:
-
- case TARGET_SRC_CASTER:
- }
- }
-
- for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
- {
- switch (i)
- {
- case TARGET_DEST_CHANNEL_TARGET:
- case TARGET_UNIT_CHANNEL_TARGET:
- case TARGET_DEST_CHANNEL_CASTER:
- TARGET_SELECT_TYPE_CHANNEL
-
- case TARGET_UNIT_CONE_ENEMY_24:
- case TARGET_UNIT_CONE_ENEMY_54:
- case TARGET_UNIT_CONE_ENEMY_104:
- case TARGET_UNIT_CONE_ALLY:
- case TARGET_UNIT_CONE_ENTRY:
- case TARGET_GAMEOBJECT_CONE:
-
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_PARTY:
- case TARGET_UNIT_NEARBY_RAID:
- case TARGET_DEST_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
-
- case TARGET_UNIT_AREA_PARTY:
- case TARGET_UNIT_AREA_RAID:
- case TARGET_UNIT_TARGET_AREA_PARTY:
- case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
- case TARGET_UNIT_AREA_ENTRY_SRC:
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_PARTY_SRC:
- case TARGET_GAMEOBJECT_AREA_SRC:
- case TARGET_UNIT_AREA_ENTRY_DST:
- case TARGET_UNIT_AREA_ENEMY_DST:
- case TARGET_UNIT_AREA_ALLY_DST:
- case TARGET_UNIT_AREA_PARTY_DST:
- case TARGET_GAMEOBJECT_AREA_DST:
- }
- }
- for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
- {
- switch (i)
- {
- case TARGET_UNIT_CASTER:
case TARGET_UNIT_CASTER_FISHING:
case TARGET_UNIT_MASTER:
case TARGET_UNIT_PET: