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authorVincent_Michael <Vincent_Michael@gmx.de>2012-12-25 02:56:19 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2012-12-25 02:56:19 +0100
commit6e921feebdecafc2e5855fbe63d1525f262a7daa (patch)
tree50890ec75412bbb90b0eaead4d518317a118ec29 /src/server/game/Spells/SpellInfo.cpp
parentfa5f2b4c60a80bdf4b0eec09f44ca27f84b4590c (diff)
Core: Fix some codestyle
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 61b92ce6f81..dd367212f67 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1546,7 +1546,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT))
return SPELL_FAILED_BAD_TARGETS;
- /* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
+ /* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
not allow passengers to be implicitly hit by spells, however this target type should be an exception,
if this is left it kills spells that award kill credit from vehicle to master (few spells),
the use of these 2 covers passenger target check, logically, if vehicle cast this to master it should always hit