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authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-31 19:59:44 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-31 19:59:44 +0100
commit8e7806379dbf757c92ece45736c0947eb958c4cd (patch)
treef49de7277645baf205657673d060497ef4d2c469 /src/server/game/Spells/SpellInfo.cpp
parent67d46ae1aebef5189ba6efe0990dc85e41a591c8 (diff)
Core/Spells: Fix Gas Cloud Tracking stacking with other tracking spells
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 0c298efd83e..6323d2ea638 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1922,6 +1922,9 @@ SpellSpecificType SpellInfo::GetSpellSpecific() const
case SPELL_AURA_AOE_CHARM:
return SPELL_SPECIFIC_CHARM;
case SPELL_AURA_TRACK_CREATURES:
+ /// @workaround For non-stacking tracking spells (We need generic solution)
+ if (Id == 30645) // Gas Cloud Tracking
+ return SPELL_SPECIFIC_NORMAL;
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_SPECIFIC_TRACKER;