diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-10-31 20:20:00 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-10-31 20:20:00 +0100 |
commit | 9894f6b802c974bb36acd7fbb0d083455a1f0f1b (patch) | |
tree | 458f167a846d70d4b2391c805423d9342b36f89a /src/server/game/Spells/SpellInfo.cpp | |
parent | a0fdac0ecc119b4ba85d41f86891b3cd35f7acde (diff) |
Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 7be8c52f8d5..656bd37e3a7 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -123,7 +123,7 @@ float SpellImplicitTargetInfo::CalcDirectionAngle() const case TARGET_DIR_FRONT_LEFT: return static_cast<float>(M_PI/4); case TARGET_DIR_RANDOM: - return float(rand_norm())*static_cast<float>(2*M_PI); + return rand_norm() * static_cast<float>(2 * M_PI); default: return 0.0f; } |