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authorstoneharry <stoneharryjames@gmail.com>2021-09-12 16:13:44 +0100
committerGitHub <noreply@github.com>2021-09-12 17:13:44 +0200
commita18b19aeceea5cc1c3c6ce30b4790cc81bf10bcb (patch)
tree9325a68ff4314b327a04b43d1799ded88f265dbf /src/server/game/Spells/SpellInfo.cpp
parent5286ecfca894df1f62b936d20c73d90eb89466ea (diff)
Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#26901)
When this aura is given on a spell, it allows for it to bypass 314 SPELL_AURA_PREVENT_RESURRECTION.
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index f6cfbf63980..5148b7c6f7b 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1757,7 +1757,7 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co
if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster)))
return SPELL_FAILED_TARGET_AURASTATE;
- if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !HasAttribute(SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA))
if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW))
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;