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author | stoneharry <stoneharryjames@gmail.com> | 2021-09-12 16:13:44 +0100 |
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committer | GitHub <noreply@github.com> | 2021-09-12 17:13:44 +0200 |
commit | a18b19aeceea5cc1c3c6ce30b4790cc81bf10bcb (patch) | |
tree | 9325a68ff4314b327a04b43d1799ded88f265dbf /src/server/game/Spells/SpellInfo.cpp | |
parent | 5286ecfca894df1f62b936d20c73d90eb89466ea (diff) |
Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#26901)
When this aura is given on a spell, it allows for it to bypass 314 SPELL_AURA_PREVENT_RESURRECTION.
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index f6cfbf63980..5148b7c6f7b 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1757,7 +1757,7 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) + if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !HasAttribute(SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA)) if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW)) return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED; |