diff options
| author | QAston <qaston@gmail.com> | 2011-08-20 12:08:37 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-08-20 12:08:37 +0200 |
| commit | b838aad7d0db0a4afaf308304ac4be94fa78e7f3 (patch) | |
| tree | d9bf380269a31444bb9abfc249cf1508df4f683a /src/server/game/Spells/SpellInfo.cpp | |
| parent | 919a8ecf0e383a8cebda895a6da9307fa5058415 (diff) | |
Core/Spells: check UNIT_FLAG_OOC_NOT_ATTACKABLE only for AOE spells targeting enemies, fixes some interactions with npcs.
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index eebf93597f5..2a05907996d 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1529,7 +1529,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b if (target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID()) { // any unattackable target skipped - if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) + if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return SPELL_FAILED_BAD_TARGETS; } |
