diff options
author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-12 15:36:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-12 15:36:55 +0200 |
commit | c92950b3e1f6366d85d707365a8ad2caddafeecc (patch) | |
tree | 9c034dc61e7b8dc5d480bfd476a6631b8d9dd592 /src/server/game/Spells/SpellInfo.cpp | |
parent | 352944266822f8c8d3bfdd6078c6f82d3555dd85 (diff) |
Core/DataStores: Update DBC field names to generated ones (#24999)
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 5e227bca7cc..d88e3755a32 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -331,22 +331,22 @@ SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* _spellInfo = spellInfo; _effIndex = effIndex; Effect = spellEntry->Effect[effIndex]; - ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex]; + ApplyAuraName = spellEntry->EffectAura[effIndex]; Amplitude = spellEntry->EffectAmplitude[effIndex]; DieSides = spellEntry->EffectDieSides[effIndex]; RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex]; BasePoints = spellEntry->EffectBasePoints[effIndex]; - PointsPerComboPoint = spellEntry->EffectPointsPerComboPoint[effIndex]; - ValueMultiplier = spellEntry->EffectValueMultiplier[effIndex]; - DamageMultiplier = spellEntry->EffectDamageMultiplier[effIndex]; - BonusMultiplier = spellEntry->EffectBonusMultiplier[effIndex]; + PointsPerComboPoint = spellEntry->EffectPointsPerCombo[effIndex]; + ValueMultiplier = spellEntry->EffectAmplitude[effIndex]; + DamageMultiplier = spellEntry->EffectChainAmplitude[effIndex]; + BonusMultiplier = spellEntry->EffectBonusCoefficient[effIndex]; MiscValue = spellEntry->EffectMiscValue[effIndex]; MiscValueB = spellEntry->EffectMiscValueB[effIndex]; Mechanic = Mechanics(spellEntry->EffectMechanic[effIndex]); TargetA = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetA[effIndex]); TargetB = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetB[effIndex]); RadiusEntry = spellEntry->EffectRadiusIndex[effIndex] ? sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[effIndex]) : nullptr; - ChainTarget = spellEntry->EffectChainTarget[effIndex]; + ChainTarget = spellEntry->EffectChainTargets[effIndex]; ItemType = spellEntry->EffectItemType[effIndex]; TriggerSpell = spellEntry->EffectTriggerSpell[effIndex]; SpellClassMask = spellEntry->EffectSpellClassMask[effIndex]; @@ -497,7 +497,7 @@ int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32 GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(_spellInfo->SpellLevel - 1); GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(casterUnit->GetLevel() - 1); if (spellScaler && casterScaler) - value *= casterScaler->ratio / spellScaler->ratio; + value *= casterScaler->Data / spellScaler->Data; } } } @@ -541,7 +541,7 @@ float SpellEffectInfo::CalcRadius(WorldObject* caster /*= nullptr*/, Spell* spel if (!HasRadius()) return 0.0f; - float radius = RadiusEntry->RadiusMin; + float radius = RadiusEntry->Radius; if (caster) { if (Unit* casterUnit = caster->ToUnit()) @@ -767,33 +767,33 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = SpellInfo::SpellInfo(SpellEntry const* spellEntry) { - Id = spellEntry->Id; + Id = spellEntry->ID; CategoryEntry = spellEntry->Category ? sSpellCategoryStore.LookupEntry(spellEntry->Category) : nullptr; - Dispel = spellEntry->Dispel; + Dispel = spellEntry->DispelType; Mechanic = spellEntry->Mechanic; Attributes = spellEntry->Attributes; AttributesEx = spellEntry->AttributesEx; - AttributesEx2 = spellEntry->AttributesEx2; - AttributesEx3 = spellEntry->AttributesEx3; - AttributesEx4 = spellEntry->AttributesEx4; - AttributesEx5 = spellEntry->AttributesEx5; - AttributesEx6 = spellEntry->AttributesEx6; - AttributesEx7 = spellEntry->AttributesEx7; + AttributesEx2 = spellEntry->AttributesExB; + AttributesEx3 = spellEntry->AttributesExC; + AttributesEx4 = spellEntry->AttributesExD; + AttributesEx5 = spellEntry->AttributesExE; + AttributesEx6 = spellEntry->AttributesExF; + AttributesEx7 = spellEntry->AttributesExG; AttributesCu = 0; - Stances = MAKE_PAIR64(spellEntry->Stances[0], spellEntry->Stances[1]); - StancesNot = MAKE_PAIR64(spellEntry->StancesNot[0], spellEntry->StancesNot[1]); + Stances = MAKE_PAIR64(spellEntry->ShapeshiftMask[0], spellEntry->ShapeshiftMask[1]); + StancesNot = MAKE_PAIR64(spellEntry->ShapeshiftExclude[0], spellEntry->ShapeshiftExclude[1]); Targets = spellEntry->Targets; TargetCreatureType = spellEntry->TargetCreatureType; RequiresSpellFocus = spellEntry->RequiresSpellFocus; FacingCasterFlags = spellEntry->FacingCasterFlags; CasterAuraState = spellEntry->CasterAuraState; TargetAuraState = spellEntry->TargetAuraState; - CasterAuraStateNot = spellEntry->CasterAuraStateNot; - TargetAuraStateNot = spellEntry->TargetAuraStateNot; - CasterAuraSpell = spellEntry->casterAuraSpell; - TargetAuraSpell = spellEntry->targetAuraSpell; - ExcludeCasterAuraSpell = spellEntry->excludeCasterAuraSpell; - ExcludeTargetAuraSpell = spellEntry->excludeTargetAuraSpell; + CasterAuraStateNot = spellEntry->ExcludeCasterAuraState; + TargetAuraStateNot = spellEntry->ExcludeTargetAuraState; + CasterAuraSpell = spellEntry->CasterAuraSpell; + TargetAuraSpell = spellEntry->TargetAuraSpell; + ExcludeCasterAuraSpell = spellEntry->ExcludeCasterAuraSpell; + ExcludeTargetAuraSpell = spellEntry->ExcludeTargetAuraSpell; CastTimeEntry = spellEntry->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(spellEntry->CastingTimeIndex) : nullptr; RecoveryTime = spellEntry->RecoveryTime; CategoryRecoveryTime = spellEntry->CategoryRecoveryTime; @@ -802,23 +802,23 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry) InterruptFlags = spellEntry->InterruptFlags; AuraInterruptFlags = spellEntry->AuraInterruptFlags; ChannelInterruptFlags = spellEntry->ChannelInterruptFlags; - ProcFlags = spellEntry->procFlags; - ProcChance = spellEntry->procChance; - ProcCharges = spellEntry->procCharges; - MaxLevel = spellEntry->maxLevel; - BaseLevel = spellEntry->baseLevel; - SpellLevel = spellEntry->spellLevel; + ProcFlags = spellEntry->ProcTypeMask; + ProcChance = spellEntry->ProcChance; + ProcCharges = spellEntry->ProcCharges; + MaxLevel = spellEntry->MaxLevel; + BaseLevel = spellEntry->BaseLevel; + SpellLevel = spellEntry->SpellLevel; DurationEntry = spellEntry->DurationIndex ? sSpellDurationStore.LookupEntry(spellEntry->DurationIndex) : nullptr; - PowerType = static_cast<Powers>(spellEntry->powerType); - ManaCost = spellEntry->manaCost; - ManaCostPerlevel = spellEntry->manaCostPerlevel; - ManaPerSecond = spellEntry->manaPerSecond; - ManaPerSecondPerLevel = spellEntry->manaPerSecondPerLevel; - ManaCostPercentage = spellEntry->ManaCostPercentage; - RuneCostID = spellEntry->runeCostID; - RangeEntry = spellEntry->rangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->rangeIndex) : nullptr; - Speed = spellEntry->speed; - StackAmount = spellEntry->StackAmount; + PowerType = static_cast<Powers>(spellEntry->PowerType); + ManaCost = spellEntry->ManaCost; + ManaCostPerlevel = spellEntry->ManaCostPerLevel; + ManaPerSecond = spellEntry->ManaPerSecond; + ManaPerSecondPerLevel = spellEntry->ManaPerSecondPerLevel; + ManaCostPercentage = spellEntry->ManaCostPct; + RuneCostID = spellEntry->RuneCostID; + RangeEntry = spellEntry->RangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->RangeIndex) : nullptr; + Speed = spellEntry->Speed; + StackAmount = spellEntry->CumulativeAura; for (uint8 i = 0; i < 2; ++i) Totem[i] = spellEntry->Totem[i]; @@ -829,30 +829,30 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry) ReagentCount[i] = spellEntry->ReagentCount[i]; EquippedItemClass = spellEntry->EquippedItemClass; - EquippedItemSubClassMask = spellEntry->EquippedItemSubClassMask; - EquippedItemInventoryTypeMask = spellEntry->EquippedItemInventoryTypeMask; + EquippedItemSubClassMask = spellEntry->EquippedItemSubclass; + EquippedItemInventoryTypeMask = spellEntry->EquippedItemInvTypes; for (uint8 i = 0; i < 2; ++i) - TotemCategory[i] = spellEntry->TotemCategory[i]; + TotemCategory[i] = spellEntry->RequiredTotemCategoryID[i]; for (uint8 i = 0; i < 2; ++i) - SpellVisual[i] = spellEntry->SpellVisual[i]; + SpellVisual[i] = spellEntry->SpellVisualID[i]; SpellIconID = spellEntry->SpellIconID; - ActiveIconID = spellEntry->activeIconID; + ActiveIconID = spellEntry->ActiveIconID; Priority = spellEntry->SpellPriority; for (uint8 i = 0; i < 16; ++i) - SpellName[i] = spellEntry->SpellName[i]; + SpellName[i] = spellEntry->Name[i]; for (uint8 i = 0; i < 16; ++i) - Rank[i] = spellEntry->Rank[i]; + Rank[i] = spellEntry->NameSubtext[i]; MaxTargetLevel = spellEntry->MaxTargetLevel; - MaxAffectedTargets = spellEntry->MaxAffectedTargets; - SpellFamilyName = spellEntry->SpellFamilyName; - SpellFamilyFlags = spellEntry->SpellFamilyFlags; - DmgClass = spellEntry->DmgClass; + MaxAffectedTargets = spellEntry->MaxTargets; + SpellFamilyName = spellEntry->SpellClassSet; + SpellFamilyFlags = spellEntry->SpellClassMask; + DmgClass = spellEntry->DefenseType; PreventionType = spellEntry->PreventionType; - AreaGroupId = spellEntry->AreaGroupId; + AreaGroupId = spellEntry->RequiredAreasID; SchoolMask = spellEntry->SchoolMask; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) Effects[i] = SpellEffectInfo(spellEntry, this, i); @@ -873,7 +873,7 @@ SpellInfo::~SpellInfo() uint32 SpellInfo::GetCategory() const { - return CategoryEntry ? CategoryEntry->Id : 0; + return CategoryEntry ? CategoryEntry->ID : 0; } bool SpellInfo::HasEffect(SpellEffects effect) const @@ -1003,10 +1003,10 @@ bool SpellInfo::IsAbilityLearnedWithProfession() const for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) { SkillLineAbilityEntry const* pAbility = _spell_idx->second; - if (!pAbility || pAbility->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE) + if (!pAbility || pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE) continue; - if (pAbility->req_skill_value > 0) + if (pAbility->MinSkillLineRank > 0) return true; } @@ -1018,7 +1018,7 @@ bool SpellInfo::IsAbilityOfSkillType(uint32 skillType) const SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id); for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) - if (_spell_idx->second->skillId == uint32(skillType)) + if (_spell_idx->second->SkillLine == uint32(skillType)) return true; return false; @@ -1461,16 +1461,16 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const return SPELL_CAST_OK; bool actAsShifted = false; - SpellShapeshiftEntry const* shapeInfo = nullptr; + SpellShapeshiftFormEntry const* shapeInfo = nullptr; if (form > 0) { - shapeInfo = sSpellShapeshiftStore.LookupEntry(form); + shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form); if (!shapeInfo) { TC_LOG_ERROR("spells", "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); return SPELL_CAST_OK; } - actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells + actAsShifted = !(shapeInfo->Flags & 1); // shapeshift acts as normal form for spells } if (actAsShifted) @@ -1490,7 +1490,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const // Check if stance disables cast of not-stance spells // Example: cannot cast any other spells in zombie or ghoul form /// @todo Find a way to disable use of these spells clientside - if (shapeInfo && shapeInfo->flags1 & 0x400) + if (shapeInfo && shapeInfo->Flags & 0x400) { if (!(stanceMask & Stances)) return SPELL_FAILED_ONLY_SHAPESHIFT; @@ -1509,12 +1509,12 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a while (groupEntry) { for (uint8 i = 0; i < MAX_GROUP_AREA_IDS; ++i) - if (groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id) + if (groupEntry->AreaID[i] == zone_id || groupEntry->AreaID[i] == area_id) found = true; - if (found || !groupEntry->nextGroup) + if (found || !groupEntry->NextAreaID) break; // Try search in next group - groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup); + groupEntry = sAreaGroupStore.LookupEntry(groupEntry->NextAreaID); } if (!found) @@ -1826,8 +1826,8 @@ SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const { if (Effects[effIndex].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT) { - SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(Effects[effIndex].MiscValue); - if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag + SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(Effects[effIndex].MiscValue); + if (shapeShiftEntry && (shapeShiftEntry->Flags & 1) == 0) // unk flag checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED; break; } @@ -1841,11 +1841,11 @@ SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster); if (!HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED) - && (vehicleSeat->m_flags & checkMask) != checkMask) + && (vehicleSeat->Flags & checkMask) != checkMask) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; // Can only summon uncontrolled minions/guardians when on controlled vehicle - if (vehicleSeat->m_flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2)) + if (vehicleSeat->Flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2)) { for (uint32 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i) { @@ -1853,7 +1853,7 @@ SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const continue; SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(Effects[i].MiscValueB); - if (props && props->Category != SUMMON_CATEGORY_WILD) + if (props && props->Control != SUMMON_CATEGORY_WILD) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; } } @@ -3053,8 +3053,8 @@ float SpellInfo::GetMinRange(bool positive /*= false*/) const if (!RangeEntry) return 0.0f; if (positive) - return RangeEntry->minRangeFriend; - return RangeEntry->minRangeHostile; + return RangeEntry->RangeMin[1]; + return RangeEntry->RangeMin[0]; } float SpellInfo::GetMaxRange(bool positive /*= false*/, WorldObject* caster /*= nullptr*/, Spell* spell /*= nullptr*/) const @@ -3063,9 +3063,9 @@ float SpellInfo::GetMaxRange(bool positive /*= false*/, WorldObject* caster /*= return 0.0f; float range; if (positive) - range = RangeEntry->maxRangeFriend; + range = RangeEntry->RangeMax[1]; else - range = RangeEntry->maxRangeHostile; + range = RangeEntry->RangeMax[0]; if (caster) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell); @@ -3077,14 +3077,14 @@ int32 SpellInfo::GetDuration() const { if (!DurationEntry) return IsPassive() ? -1 : 0; - return (DurationEntry->Duration[0] == -1) ? -1 : abs(DurationEntry->Duration[0]); + return (DurationEntry->Duration == -1) ? -1 : abs(DurationEntry->Duration); } int32 SpellInfo::GetMaxDuration() const { if (!DurationEntry) return IsPassive() ? -1 : 0; - return (DurationEntry->Duration[2] == -1) ? -1 : abs(DurationEntry->Duration[2]); + return (DurationEntry->MaxDuration == -1) ? -1 : abs(DurationEntry->MaxDuration); } uint32 SpellInfo::CalcCastTime(Spell* spell /*= nullptr*/) const @@ -3093,7 +3093,7 @@ uint32 SpellInfo::CalcCastTime(Spell* spell /*= nullptr*/) const if (!CastTimeEntry) return 0; - int32 castTime = CastTimeEntry->CastTime; + int32 castTime = CastTimeEntry->Base; if (spell) spell->GetCaster()->ModSpellCastTime(this, castTime, spell); @@ -3207,8 +3207,8 @@ int32 SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask school if (HasAttribute(SPELL_ATTR4_SPELL_VS_EXTEND_COST)) { uint32 speed = 0; - if (SpellShapeshiftEntry const* ss = sSpellShapeshiftStore.LookupEntry(unitCaster->GetShapeshiftForm())) - speed = ss->attackSpeed; + if (SpellShapeshiftFormEntry const* ss = sSpellShapeshiftFormStore.LookupEntry(unitCaster->GetShapeshiftForm())) + speed = ss->CombatRoundTime; else speed = unitCaster->GetAttackTime(GetAttackType()); @@ -3226,7 +3226,7 @@ int32 SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask school GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(SpellLevel - 1); GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(unitCaster->GetLevel() - 1); if (spellScaler && casterScaler) - powerCost *= casterScaler->ratio / spellScaler->ratio; + powerCost *= casterScaler->Data / spellScaler->Data; } } |