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| author | Shauren <shauren.trinity@gmail.com> | 2022-02-10 21:11:07 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-10 21:11:07 +0100 |
| commit | 02979daf761a5122efa7b8fa3e70509ecd69789e (patch) | |
| tree | 19df8dfa3ad4ad9aa69ab08a3b58e42e12fc6994 /src/server/game/Spells/SpellMgr.cpp | |
| parent | 7295bfb6a09b25d824889cfb3698a0774fc01b34 (diff) | |
Core/Auras: Proc flag updates
* Rename to official names
* Corrected logic selecting flags for each spell cast - determine them by attributes instead of DmgClass
* Implemented new proc flags (PROC_FLAG_CAST_ENDED, PROC_FLAG_LOOTED)
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 864985a6444..fa7fd7c0357 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -532,7 +532,7 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE } // always trigger for these types - if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH)) + if (eventInfo.GetTypeMask() & (PROC_FLAG_HEARTBEAT | PROC_FLAG_KILL | PROC_FLAG_DEATH)) return true; // check school mask (if set) for other trigger types |
