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authorShauren <shauren.trinity@gmail.com>2011-09-25 15:08:48 +0200
committerShauren <shauren.trinity@gmail.com>2011-09-25 15:08:48 +0200
commit062e64563720d49d70669d80fdd27e228909565f (patch)
tree18c10f529d1078161ddf980152191861dd7868d6 /src/server/game/Spells/SpellMgr.cpp
parente949ad3adbfe22c11ec4d731b0fcfb9cc284f064 (diff)
Scripts/Spells: Bloodlust/Heroism handling changed, it is now possible to use these spells even if caster is under Sated/Exhaustion debuff
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index d84d9e40f7d..d63ad237ee8 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2955,12 +2955,6 @@ void SpellMgr::LoadDbcDataCorrections()
// because of bug in dbc
spellInfo->procChance = 0;
break;
- case 32182: // Heroism
- spellInfo->excludeCasterAuraSpell = 57723; // Exhaustion
- break;
- case 2825: // Bloodlust
- spellInfo->excludeCasterAuraSpell = 57724; // Sated
- break;
case 20335: // Heart of the Crusader
case 20336:
case 20337: