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authoraquadeus <efectokoleos13@gmail.com>2024-12-20 21:35:32 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-20 21:35:32 +0100
commit07bf6bff8946d24b202b20a846cbb9d7267abde5 (patch)
tree60da3de9d2254a3a636d8d0081fbfd3a875d495e /src/server/game/Spells/SpellMgr.cpp
parent92260903567c51e9df11c48655e771a10c66b63f (diff)
Scripts/Spells: Fix demon hunter talent "Collective Anguish"
Closes #30503
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 817dc049f91..657f32df739 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -5071,6 +5071,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->_LoadSqrtTargetLimit(5, 0, {}, {});
});
+ // Collective Anguish channel hack (triggered by another channel)
+ ApplySpellFix({ 391057, 393831 }, [](SpellInfo* spellInfo)
+ {
+ spellInfo->AttributesEx &= ~SPELL_ATTR1_IS_CHANNELLED;
+ });
+
for (SpellInfo const& s : mSpellInfoMap)
{
SpellInfo* spellInfo = &const_cast<SpellInfo&>(s);