diff options
| author | Shauren <shauren.trinity@gmail.com> | 2023-05-24 22:10:04 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2023-05-24 22:10:04 +0200 |
| commit | 092119058ba11e6d9d0b929787693c70032aebe1 (patch) | |
| tree | cd5d7e1ff5a667f5d2ad7fc25f6441ca2673872e /src/server/game/Spells/SpellMgr.cpp | |
| parent | db55a034fd689929404e3155424a9a7caff93232 (diff) | |
Scripts/Spells: Added proc requirements to a few auras that have SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 67c03d45b08..166172dd88a 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1784,7 +1784,7 @@ void SpellMgr::LoadSpellProcs() if (spellEffectInfo.IsAura()) { TC_LOG_ERROR("sql.sql", "Spell Id {} has DBC ProcFlags 0x{:X} 0x{:X}, but it's of non-proc aura type, it probably needs an entry in `spell_proc` table to be handled correctly.", - spellInfo.Id, spellInfo.ProcFlags[0], spellInfo.ProcFlags[1]); + spellInfo.Id, uint32(spellInfo.ProcFlags[0]), uint32(spellInfo.ProcFlags[1])); break; } } |
