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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-23 18:17:20 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-23 18:17:20 +0100
commit102c089ab8ac87c278a546edfd6a9225dfa5cc6f (patch)
treeef0544e780f02126dd5aec8de5fc3842e49782f5 /src/server/game/Spells/SpellMgr.cpp
parent550f59e05f81f9b898c463b4379ff72a4d7b0fa6 (diff)
Scripts/Kologarn:
- Correct target limitation for Focused Eyebeam - Correct target selection and limitation for Stone Grip ** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target. ** Stone Grip will only target the main tank if there's no one else in range. - Despawn Rubbles on encounter reset/complete - Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target DB/NPC Templates: - Add civilian flag for Armsweep Stalker and Rubble Stalker Other: - Fix 2011_02_23_2_world_conditions.sql to comply to standards - Cleanup affected code
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index d0b6fefa10d..0b8276f2c74 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3946,7 +3946,16 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
count++;
break;
+ // ULDUAR SPELLS
+ //
+ case 63342: // Focused Eyebeam Summon Trigger
+ spellInfo->MaxAffectedTargets = 1;
+ count++;
+ break;
+ // ENDOF ULDUAR SPELLS
+ //
// ICECROWN CITADEL SPELLS
+ //
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)