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authortobmaps <spambot42@yandex.ru>2011-06-30 08:05:03 +0700
committertobmaps <spambot42@yandex.ru>2011-06-30 08:05:03 +0700
commit18a2d330a87371655b10f090748b62c7b09850bb (patch)
tree91edb6d704452a60dd9423cec3580dbf5cb5a3c5 /src/server/game/Spells/SpellMgr.cpp
parentd3e887060d0fed28378908f8c24150fbe375a659 (diff)
Core/Spells: Prevent abilities that are 'usable while stunned' being usable while in non-stun effects. Original idea by darkstalker
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 0c014509804..1cd44cf1046 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -4117,10 +4117,6 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
++count;
break;
- case 33206: // Pain Suppression
- spellInfo->AttributesEx5 &= ~SPELL_ATTR5_USABLE_WHILE_STUNNED;
- ++count;
- break;
case 8145: // Tremor Totem (instant pulse)
case 6474: // Earthbind Totem (instant pulse)
spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;