diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-09-13 01:43:37 +0200 |
---|---|---|
committer | SnapperRy <snapperryen@gmail.com> | 2016-09-13 01:44:33 +0200 |
commit | 271c16fb60f7c0d3ada5d34e0dfc39eb8b1d2cb1 (patch) | |
tree | f76c6272e9107c53ab33e38562becfce15956c14 /src/server/game/Spells/SpellMgr.cpp | |
parent | 3713b4e423949f2314a68b531ba7c091d4b64c3a (diff) |
DB/Quest: improvements for Test at Sea:
- Prevent player from entering combat when using the quest item.
- The targeted NPCs should only yell sporadically.
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 43301d0242c..ccdda800bc0 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3365,6 +3365,7 @@ void SpellMgr::LoadSpellInfoCorrections() break; case 42490: // Energized! case 42492: // Cast Energized + case 43115: // Plague Vial spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; break; case 46842: // Flame Ring |