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authorSnapperRy <snapperryen@gmail.com>2016-09-13 01:43:37 +0200
committerSnapperRy <snapperryen@gmail.com>2016-09-13 01:44:33 +0200
commit271c16fb60f7c0d3ada5d34e0dfc39eb8b1d2cb1 (patch)
treef76c6272e9107c53ab33e38562becfce15956c14 /src/server/game/Spells/SpellMgr.cpp
parent3713b4e423949f2314a68b531ba7c091d4b64c3a (diff)
DB/Quest: improvements for Test at Sea:
- Prevent player from entering combat when using the quest item. - The targeted NPCs should only yell sporadically.
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 43301d0242c..ccdda800bc0 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3365,6 +3365,7 @@ void SpellMgr::LoadSpellInfoCorrections()
break;
case 42490: // Energized!
case 42492: // Cast Energized
+ case 43115: // Plague Vial
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
break;
case 46842: // Flame Ring