diff options
| author | Intel <chemicstry@gmail.com> | 2014-11-09 02:51:35 +0200 |
|---|---|---|
| committer | Intel <chemicstry@gmail.com> | 2014-11-09 02:51:35 +0200 |
| commit | 2a4f56107f6e066211eebfe85ee70a9f5a9735fb (patch) | |
| tree | 89e7d8b34d262fe27d4966d14f0e0414de4d7cbc /src/server/game/Spells/SpellMgr.cpp | |
| parent | d666e77ae8704528407c87e5d6e45af13540aab5 (diff) | |
Core/DataStores: Even more converted dbcs
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 7aebc202d81..4463fc0da75 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -35,20 +35,20 @@ bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); - return pSkill && pSkill->categoryId == SKILL_CATEGORY_PROFESSION; + return pSkill && pSkill->CategoryID == SKILL_CATEGORY_PROFESSION; } bool IsWeaponSkill(uint32 skill) { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); - return pSkill && pSkill->categoryId == SKILL_CATEGORY_WEAPON; + return pSkill && pSkill->CategoryID == SKILL_CATEGORY_WEAPON; } bool IsPartOfSkillLine(uint32 skillId, uint32 spellId) { SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId); for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr) - if (itr->second->skillId == skillId) + if (itr->second->SkillLine == skillId) return true; return false; @@ -2207,7 +2207,7 @@ void SpellMgr::LoadSkillLineAbilityMap() if (!SkillInfo) continue; - mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo)); + mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->SpellID, SkillInfo)); ++count; } @@ -2445,13 +2445,13 @@ void SpellMgr::LoadPetLevelupSpellMap() // (!creatureFamily->SkillLine[1] || skillLine->skillId != creatureFamily->SkillLine[1])) // continue; - if (skillLine->skillId != creatureFamily->SkillLine[j]) + if (skillLine->SkillLine != creatureFamily->SkillLine[j]) continue; - if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN) + if (skillLine->AquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN) continue; - SpellInfo const* spell = GetSpellInfo(skillLine->spellId); + SpellInfo const* spell = GetSpellInfo(skillLine->SpellID); if (!spell) // not exist or triggered or talent continue; |
