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authorIntel <chemicstry@gmail.com>2014-11-09 02:51:35 +0200
committerIntel <chemicstry@gmail.com>2014-11-09 02:51:35 +0200
commit2a4f56107f6e066211eebfe85ee70a9f5a9735fb (patch)
tree89e7d8b34d262fe27d4966d14f0e0414de4d7cbc /src/server/game/Spells/SpellMgr.cpp
parentd666e77ae8704528407c87e5d6e45af13540aab5 (diff)
Core/DataStores: Even more converted dbcs
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 7aebc202d81..4463fc0da75 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -35,20 +35,20 @@
bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
- return pSkill && pSkill->categoryId == SKILL_CATEGORY_PROFESSION;
+ return pSkill && pSkill->CategoryID == SKILL_CATEGORY_PROFESSION;
}
bool IsWeaponSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
- return pSkill && pSkill->categoryId == SKILL_CATEGORY_WEAPON;
+ return pSkill && pSkill->CategoryID == SKILL_CATEGORY_WEAPON;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
- if (itr->second->skillId == skillId)
+ if (itr->second->SkillLine == skillId)
return true;
return false;
@@ -2207,7 +2207,7 @@ void SpellMgr::LoadSkillLineAbilityMap()
if (!SkillInfo)
continue;
- mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo));
+ mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->SpellID, SkillInfo));
++count;
}
@@ -2445,13 +2445,13 @@ void SpellMgr::LoadPetLevelupSpellMap()
// (!creatureFamily->SkillLine[1] || skillLine->skillId != creatureFamily->SkillLine[1]))
// continue;
- if (skillLine->skillId != creatureFamily->SkillLine[j])
+ if (skillLine->SkillLine != creatureFamily->SkillLine[j])
continue;
- if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
+ if (skillLine->AquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
- SpellInfo const* spell = GetSpellInfo(skillLine->spellId);
+ SpellInfo const* spell = GetSpellInfo(skillLine->SpellID);
if (!spell) // not exist or triggered or talent
continue;