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authorChaplain <aionthefirst@gmail.com>2011-10-12 01:11:52 +0300
committerChaplain <aionthefirst@gmail.com>2011-10-12 01:11:52 +0300
commit3e9611578cb4af6b6f6ec18cc4e8be9ac2f1ef78 (patch)
treee5deb67e6abf4a6c499c9b389d0a39ed6ce956a3 /src/server/game/Spells/SpellMgr.cpp
parent44c55f78e0541c69be414fdf6cfa2d178db9efd2 (diff)
Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
*Now it'll correctly increase\decrease % of power *Added helper function for modify power with percent ammount
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index cfa28080b2b..b0d4dd75efa 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3094,7 +3094,7 @@ void SpellMgr::LoadDbcDataCorrections()
// with this spell atrribute aura can be stacked several times
spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT;
break;
- case 64904: //Hymn of Hope
+ case 64904: // Hymn of Hope
spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT;
break;
case 30421: // Nether Portal - Perseverence