diff options
| author | QAston <qaston@gmail.com> | 2014-04-17 18:18:02 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2014-04-17 18:18:02 +0200 |
| commit | 57e78dac6bf1fb03d91eb4053d594b8eebba9d24 (patch) | |
| tree | bba776ce738e067ae67caa07fd603c01cd01db28 /src/server/game/Spells/SpellMgr.cpp | |
| parent | b0d0bed9ef0fe14264b10d6e84b91d34a5138fd3 (diff) | |
| parent | 057169c21c141f690891c908b8f09e63d917289d (diff) | |
Merge pull request #11853 from Unholychick/patch-2
Done & taken procs & a few trinket fixes
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 55 |
1 files changed, 37 insertions, 18 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index e8f20441605..93bd409652a 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -784,42 +784,61 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr bool hasFamilyMask = false; - /* Check Periodic Auras + /** + + * @brief Check auras procced by periodics - *Dots can trigger if spell has no PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL - nor PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL + *Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE - *Only Hots can trigger if spell has PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL + *Both Dots and hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC. Such auras need support in Unit::HandleAuraProc. - *Only dots can trigger if spell has both positivity flags or PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL + *Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG - *Aura has to have PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL or spellfamily specified to trigger from Hot + *Only Hots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS + + *Only Dots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG + + *Only Hots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS + + * @param procSpell the spell proccing the aura + * @param procFlags proc_flags of spellProc + * @param procExtra proc_EX of procSpell + * @param EventProcFlag proc_flags of aura to be procced + */ - if (procFlags & PROC_FLAG_DONE_PERIODIC) + /// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage. + if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE) + return true; + + /// Any aura that has only PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC should always proc, if procSpell is correct or not is checked in Unit::HandleAuraProc + if (EventProcFlag == PROC_FLAG_DONE_PERIODIC || EventProcFlag == PROC_FLAG_TAKEN_PERIODIC) + return true; + + if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC) { - if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG) + /// Aura must have positive procflags for a HOT to proc + if (procExtra & PROC_EX_INTERNAL_HOT) { - if (!(procExtra & PROC_EX_INTERNAL_DOT)) + if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS))) return false; } - else if (procExtra & PROC_EX_INTERNAL_HOT) - procExtra |= PROC_EX_INTERNAL_REQ_FAMILY; - else if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) + /// Aura must have negative procflags for a DOT to proc + else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG))) return false; } - if (procFlags & PROC_FLAG_TAKEN_PERIODIC) + if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC) { - if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS) + /// Aura must have positive procflags for a HOT to proc + if (procExtra & PROC_EX_INTERNAL_HOT) { - if (!(procExtra & PROC_EX_INTERNAL_DOT)) + if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS))) return false; } - else if (procExtra & PROC_EX_INTERNAL_HOT) - procExtra |= PROC_EX_INTERNAL_REQ_FAMILY; - else if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS) + /// Aura must have negative procflags for a DOT to proc + else if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG))) return false; } // Trap casts are active by default |
