diff options
| author | Shauren <none@none> | 2010-08-27 18:11:21 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-08-27 18:11:21 +0200 |
| commit | 5fbc8f1de41958cbcbbf5d1c9a3457b3a2075284 (patch) | |
| tree | 5d1b6b5a4286f6e947462b0096795687abc67f99 /src/server/game/Spells/SpellMgr.cpp | |
| parent | f1d4933dcbcc343181c2402de9797f67fb710cd0 (diff) | |
Scripts/Icecrown Citadel: Added hacky workaround for teleporting spells because their default target is not supported by current grid system
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 01cb2d6d243..6b3ec145b2e 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3862,6 +3862,19 @@ void SpellMgr::LoadSpellCustomAttr() mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR; count++; break; + // THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK + // THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM + // DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333) + case 70781: // Light's Hammer Teleport + case 70856: // Oratory of the Damned Teleport + case 70857: // Rampart of Skulls Teleport + case 70858: // Deathbringer's Rise Teleport + case 70859: // Upper Spire Teleport + case 70860: // Frozen Throne Teleport + case 70861: // Sindragosa's Lair Teleport + spellInfo->EffectImplicitTargetA[0] = TARGET_DST_DB; + count++; + break; default: break; } |
