diff options
| author | leak <none@none> | 2010-12-22 00:12:03 +0100 |
|---|---|---|
| committer | leak <none@none> | 2010-12-22 00:12:03 +0100 |
| commit | 6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch) | |
| tree | c41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/Spells/SpellMgr.cpp | |
| parent | a45a039e736fb81aff6c2a4812561de220da62ec (diff) | |
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index d329ddffcf8..c5a1e6a35f3 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -20,7 +20,6 @@ #include "ObjectMgr.h" #include "SpellAuras.h" #include "SpellAuraDefines.h" -#include "ProgressBar.h" #include "DBCStores.h" #include "World.h" #include "Chat.h" @@ -1123,21 +1122,17 @@ void SpellMgr::LoadSpellTargetPositions() QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty."); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; do { Field *fields = result->Fetch(); - bar.step(); uint32 Spell_ID = fields[0].GetUInt32(); @@ -1268,20 +1263,16 @@ void SpellMgr::LoadSpellProcEvents() QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded %u spell proc event conditions", count); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 customProc = 0; do { Field *fields = result->Fetch(); - bar.step(); uint32 entry = fields[0].GetUInt32(); @@ -1336,18 +1327,14 @@ void SpellMgr::LoadSpellBonusess() QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded %u spell bonus data", count); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); - bar.step(); uint32 entry = fields[0].GetUInt32(); const SpellEntry *spell = sSpellStore.LookupEntry(entry); @@ -1515,16 +1502,13 @@ void SpellMgr::LoadSpellGroups() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(); sLog.outString(">> Loaded %u spell group definitions", count); return; } - barGoLink bar(result->GetRowCount()); std::set<uint32> groups; @@ -1532,7 +1516,6 @@ void SpellMgr::LoadSpellGroups() { Field *fields = result->Fetch(); - bar.step(); uint32 group_id = fields[0].GetUInt32(); if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX) @@ -1606,22 +1589,18 @@ void SpellMgr::LoadSpellGroupStackRules() QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell group stack rules"); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); - bar.step(); uint32 group_id = fields[0].GetUInt32(); uint8 stack_rule = fields[1].GetUInt32(); @@ -1661,22 +1640,18 @@ void SpellMgr::LoadSpellThreats() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded %u aggro generating spells", count); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); - bar.step(); uint32 entry = fields[0].GetUInt32(); uint16 Threat = fields[1].GetUInt16(); @@ -1976,10 +1951,8 @@ void SpellMgr::LoadSpellLearnSkills() // search auto-learned skills and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; - barGoLink bar(sSpellStore.GetNumRows()); for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { - bar.step(); SpellEntry const* entry = sSpellStore.LookupEntry(spell); if (!entry) @@ -2018,8 +1991,6 @@ void SpellMgr::LoadSpellLearnSpells() QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell learn spells"); sLog.outString(); @@ -2029,10 +2000,8 @@ void SpellMgr::LoadSpellLearnSpells() uint32 count = 0; - barGoLink bar(result->GetRowCount()); do { - bar.step(); Field *fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); @@ -2128,21 +2097,17 @@ void SpellMgr::LoadSpellPetAuras() QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty."); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; do { Field *fields = result->Fetch(); - bar.step(); uint32 spell = fields[0].GetUInt32(); uint8 eff = fields[1].GetUInt8(); @@ -2195,11 +2160,9 @@ void SpellMgr::LoadPetLevelupSpellMap() uint32 count = 0; uint32 family_count = 0; - barGoLink bar(sCreatureFamilyStore.GetNumRows()); for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i) { - bar.step(); CreatureFamilyEntry const *creatureFamily = sCreatureFamilyStore.LookupEntry(i); if (!creatureFamily) // not exist @@ -2304,11 +2267,9 @@ void SpellMgr::LoadPetDefaultSpells() uint32 countCreature = 0; uint32 countData = 0; - barGoLink bar(sCreatureStorage.MaxEntry); for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) { - bar.step(); CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); if (!cInfo) @@ -2340,12 +2301,10 @@ void SpellMgr::LoadPetDefaultSpells() sLog.outString("Loading summonable creature templates..."); oldMSTime = getMSTime(); - barGoLink bar2(sSpellStore.GetNumRows()); // different summon spells for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { - bar2.step(); SpellEntry const* spellEntry = sSpellStore.LookupEntry(i); if (!spellEntry) @@ -2495,21 +2454,17 @@ void SpellMgr::LoadSpellAreas() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell area requirements. DB table `spell_area` is empty."); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; do { Field *fields = result->Fetch(); - bar.step(); uint32 spell = fields[0].GetUInt32(); SpellArea spellArea; @@ -2825,12 +2780,10 @@ void SpellMgr::LoadSkillLineAbilityMap() mSkillLineAbilityMap.clear(); - barGoLink bar(sSkillLineAbilityStore.GetNumRows()); uint32 count = 0; for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i) { - bar.step(); SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); if (!SkillInfo) continue; @@ -3266,21 +3219,17 @@ void SpellMgr::LoadSpellEnchantProcData() QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded %u spell enchant proc event conditions", count); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); - bar.step(); uint32 enchantId = fields[0].GetUInt32(); @@ -3317,8 +3266,6 @@ void SpellMgr::LoadSpellRequired() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell required records"); sLog.outString(); @@ -3327,10 +3274,8 @@ void SpellMgr::LoadSpellRequired() } uint32 rows = 0; - barGoLink bar(result->GetRowCount()); do { - bar.step(); Field *fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); @@ -3378,8 +3323,6 @@ void SpellMgr::LoadSpellRanks() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 spell rank records"); sLog.outString(); @@ -3387,7 +3330,6 @@ void SpellMgr::LoadSpellRanks() return; } - barGoLink bar(result->GetRowCount()); uint32 rows = 0; bool finished = false; @@ -3413,7 +3355,6 @@ void SpellMgr::LoadSpellRanks() // don't drop the row if we're moving to the next rank if (currentSpell == lastSpell) { - bar.step(); rankChain.push_back(std::make_pair(spell_id, rank)); if (!result->NextRow()) finished = true; @@ -3491,14 +3432,12 @@ void SpellMgr::LoadSpellCustomAttr() mSpellCustomAttr.resize(GetSpellStore()->GetNumRows()); - barGoLink bar(GetSpellStore()->GetNumRows()); uint32 count = 0; SpellEntry *spellInfo; for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) { - bar.step(); mSpellCustomAttr[i] = 0; spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i); @@ -4086,7 +4025,6 @@ void SpellMgr::LoadEnchantCustomAttr() uint32 size = sSpellItemEnchantmentStore.GetNumRows(); mEnchantCustomAttr.resize(size); - barGoLink bar(GetSpellStore()->GetNumRows()); uint32 count = 0; @@ -4095,7 +4033,6 @@ void SpellMgr::LoadEnchantCustomAttr() for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) { - bar.step(); SpellEntry * spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i); if (!spellInfo) @@ -4134,21 +4071,17 @@ void SpellMgr::LoadSpellLinked() QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty."); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; do { Field *fields = result->Fetch(); - bar.step(); int32 trigger = fields[0].GetInt32(); int32 effect = fields[1].GetInt32(); |
