diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-02-01 13:10:51 -0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-08-28 15:59:11 +0200 |
commit | 65dca120d34febdaa84a63e17f638ab0fa59b3df (patch) | |
tree | 6e9cdb496c1c5208ac438c3ce8ad4da5726ab2e4 /src/server/game/Spells/SpellMgr.cpp | |
parent | f3548d45d0a74203ef6f5c7282c31ba794ddf7a1 (diff) |
Core/Spells: rework part 4: iterate over effects first
Ref #18395
Implement far spell queue processing
Closes #7395
(cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 78fe53bb051..1e6d3cbd5f5 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3894,20 +3894,6 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->MaxAffectedTargets = 1; }); - // Boom (XT-002) - ApplySpellFix({ 62834 }, [](SpellInfo* spellInfo) - { - // This hack is here because we suspect our implementation of spell effect execution on targets - // is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets, - // then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc. - // The above situation causes the visual for this spell to be bugged, so we remove the instakill - // effect and implement a script hack for that. - ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo) - { - spellEffectInfo->Effect = 0; - }); - }); - ApplySpellFix({ 64386, // Terrifying Screech (Auriaya) 64389, // Sentinel Blast (Auriaya) |