diff options
| author | QAston <none@none> | 2010-07-16 13:20:50 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-07-16 13:20:50 +0200 |
| commit | 719f13874e83b19ac3b096eda877face6691de28 (patch) | |
| tree | 8566ab97ccebb9ed798c9e1b93f48a04d1ea5ec6 /src/server/game/Spells/SpellMgr.cpp | |
| parent | 5ca174832655c26a036bf365d807c4bf10e88c47 (diff) | |
*Rename SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS to SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, and reimplement that aura type.
*Some more research about new aura types.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 5ebb927eb80..701d1db1b05 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -890,6 +890,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_MOD_STALKED: case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + case SPELL_AURA_PREVENT_RESSURECTION: return false; case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. // part of negative spell if casted at self (prevent cancel) |
