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| author | Shauren <shauren.trinity@gmail.com> | 2015-07-14 08:15:39 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-07-14 08:15:39 +0200 |
| commit | 7930e5d311b705bfb991c143dd480464ec408e89 (patch) | |
| tree | eaa433ce0027bdb006d35742c6eebd77f44a1a14 /src/server/game/Spells/SpellMgr.cpp | |
| parent | f5e92f65379aa03890605539eeafccb665e08ebc (diff) | |
Core/Players: Fixed tooltip values for melee spells
Closes #14554
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index ac125950c24..2de4203ba10 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -498,7 +498,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg case SPELL_EFFECT_CREATE_ITEM: case SPELL_EFFECT_CREATE_ITEM_2: { - if (effect->ItemType == 0) + if (effect->ItemType == 0) { // skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime) if (!spellInfo->IsLootCrafting()) |
