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authorShauren <shauren.trinity@gmail.com>2015-07-14 08:15:39 +0200
committerShauren <shauren.trinity@gmail.com>2015-07-14 08:15:39 +0200
commit7930e5d311b705bfb991c143dd480464ec408e89 (patch)
treeeaa433ce0027bdb006d35742c6eebd77f44a1a14 /src/server/game/Spells/SpellMgr.cpp
parentf5e92f65379aa03890605539eeafccb665e08ebc (diff)
Core/Players: Fixed tooltip values for melee spells
Closes #14554
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index ac125950c24..2de4203ba10 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -498,7 +498,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_ITEM_2:
{
- if (effect->ItemType == 0)
+ if (effect->ItemType == 0)
{
// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
if (!spellInfo->IsLootCrafting())