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authorQAston <qaston@gmail.com>2011-08-24 08:07:59 +0200
committerQAston <qaston@gmail.com>2011-08-24 08:08:33 +0200
commit7f30ac5a9549746d19af9ca4cfc1ad7b8d2f1f4c (patch)
tree50ab82a86ca92b300cee7408f97db514af722147 /src/server/game/Spells/SpellMgr.cpp
parent9f7a557c05f4bb631c5f358093f2379ac01590a7 (diff)
Core/Spells: Add a generic way of selecting spell explicit targets. Make explicit targets independant of calling convention in core - this makes targets sent to client to be much more blizzlike than before (for example CastSpell(Unit*) won't set TARGET_FLAG_UNIT for spells which are not using explicit unit target) for SMSG_SPELL_START packets. Also remove hacks, which became obsolete with this commit.
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 3234f573ec1..0012f950599 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2876,16 +2876,6 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE;
break;
}
-
- switch (SpellImplicitTargetInfo::Type[spellInfo->EffectImplicitTargetA[j]])
- {
- case TARGET_TYPE_UNIT_TARGET:
- case TARGET_TYPE_DEST_TARGET:
- spellInfo->Targets |= TARGET_FLAG_UNIT;
- break;
- default:
- break;
- }
}
if (spellInfo->activeIconID == 2158) // flight