diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-12-30 20:28:41 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-04-16 15:22:42 +0200 |
| commit | 9b141207d170e4b2b4e6d9290d5f921f76cbcea0 (patch) | |
| tree | 47d65d966a66699f6de7e308047e408bdb255bff /src/server/game/Spells/SpellMgr.cpp | |
| parent | 2ea8f5e6fced094f28c45ac84123c85477122567 (diff) | |
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 206e5a35cac..76b7aa34161 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3455,14 +3455,16 @@ void SpellMgr::LoadSpellInfoCorrections() 52438, // Summon Skittering Swarmer (Force Cast) 52449, // Summon Skittering Infector (Force Cast) 53609, // Summon Anub'ar Assassin (Force Cast) - 53457 // Summon Impale Trigger (AoE) + 53457, // Summon Impale Trigger (AoE) + 45907 // Torch Target Picker }, [](SpellInfo* spellInfo) { spellInfo->MaxAffectedTargets = 1; }); - // Skartax Purple Beam - ApplySpellFix({ 36384 }, [](SpellInfo* spellInfo) + ApplySpellFix({ + 36384 // Skartax Purple Beam + }, [](SpellInfo* spellInfo) { spellInfo->MaxAffectedTargets = 2; }); |
