diff options
| author | Trista <aconstantgoal@abv.bg> | 2013-03-03 03:15:33 +0200 |
|---|---|---|
| committer | Trista <aconstantgoal@abv.bg> | 2013-03-03 03:16:17 +0200 |
| commit | a108a9026af11a2b9d3fb40f37a523c3df7d93a1 (patch) | |
| tree | 33e8948be23662798c08443667f5bd50f42796b9 /src/server/game/Spells/SpellMgr.cpp | |
| parent | 6be5bc71eb667536d5f289aa8723766a912105da (diff) | |
Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 1f90adf1c7d..c7a5264b912 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3620,6 +3620,11 @@ void SpellMgr::LoadDbcDataCorrections() case 57143: // Life Burst (Wyrmrest Skytalon) spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; break; + // This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player, + // until someone figures how to make scions not critting without hack and without making them main casters this should stay here. + case 63934: // Arcane Barrage (casted by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)). + spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT; + break; // ENDOF EYE OF ETERNITY SPELLS // // OCULUS SPELLS |
