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| author | ariel- <ariel-@users.noreply.github.com> | 2018-02-12 18:56:57 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2018-02-12 19:04:01 -0300 |
| commit | bc2a4c816d6dc893b9b0c8d5bf0a15fe085506c5 (patch) | |
| tree | e5ef0deb9226c1a635e7c5e983bada5eea1aff4d /src/server/game/Spells/SpellMgr.cpp | |
| parent | c7095375c37c3812d14fbc865b95c8442b8712cf (diff) | |
Core/Scripts: fix Tenacity Aurascript (target is null on UpdatePeriodic)
- also aura amount increases with stack so we lose spellid info, calculate it from basepoints directly
- aura should be SPELL_AURA_MOD_HEALING_PCT instead of SPELL_AURA_MOD_HEALING_DONE_PERCENT (ie taken instead of done, confusing names)
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
0 files changed, 0 insertions, 0 deletions
