diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:18:00 -0600 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:18:00 -0600 |
| commit | d1334624da890b377310a1252f96c6b990cc3e43 (patch) | |
| tree | 67557c2af3b271295e234dba15ac6d62e7911f0a /src/server/game/Spells/SpellMgr.cpp | |
| parent | f75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (diff) | |
Core: Codestyle clean-up
"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 17780273966..b669f8fe866 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -351,7 +351,7 @@ SpellMgr::~SpellMgr() } /// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc -bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg) +bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg) { // not exist if (!spellInfo) @@ -378,8 +378,8 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg) { if (msg) { - if (pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id); + if (player) + ChatHandler(player).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id); else sLog->outErrorDb("Craft spell %u not have create item entry.", spellInfo->Id); } @@ -392,8 +392,8 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg) { if (msg) { - if (pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType); + if (player) + ChatHandler(player).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType); else sLog->outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType); } @@ -406,12 +406,12 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg) case SPELL_EFFECT_LEARN_SPELL: { SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell); - if (!IsSpellValid(spellInfo2, pl, msg)) + if (!IsSpellValid(spellInfo2, player, msg)) { if (msg) { - if (pl) - ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell); + if (player) + ChatHandler(player).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell); else sLog->outErrorDb("Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell); } @@ -430,8 +430,8 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg) { if (msg) { - if (pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]); + if (player) + ChatHandler(player).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]); else sLog->outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]); } |
