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authorariel- <ariel-@users.noreply.github.com>2017-12-15 13:25:05 -0300
committerariel- <ariel-@users.noreply.github.com>2017-12-15 13:26:34 -0300
commite6d529a75ab3bfe9715e2417e0d6b56a61ca4203 (patch)
tree6b1053c4a429d5e4cd25667f87ebbaad223b73da /src/server/game/Spells/SpellMgr.cpp
parent73435a4dc97398faf2f8df114310603e530bf536 (diff)
Core/Auras: implemented SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR delay mechanic
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 6be03a6b714..4dafa614139 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -4618,6 +4618,11 @@ void SpellMgr::LoadSpellInfoCorrections()
if (!spellInfo->Speed && !spellInfo->SpellFamilyName)
spellInfo->Speed = SPEED_CHARGE;
break;
+ case SPELL_EFFECT_APPLY_AURA:
+ // special aura updates each 30 seconds
+ if (spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR)
+ spellInfo->Effects[j].Amplitude = 30 * IN_MILLISECONDS;
+ break;
}
// Passive talent auras cannot target pets