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authorclick <click@gonnamakeyou.com>2011-06-28 00:56:29 +0200
committerclick <click@gonnamakeyou.com>2011-06-28 00:56:29 +0200
commitf580cddc09c9c08d91a7b45a2999a822465e9c23 (patch)
tree9c8ecb2f6bcb78b0c64ed44569e280e3c74e3be8 /src/server/game/Spells/SpellMgr.cpp
parente2f49f63bc7d9990434c2ab59a2a662fadf73098 (diff)
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
Original patch by socolin, cand a ton of contributors : mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in. NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f1879099a0a..b519dad28c2 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -25,6 +25,7 @@
#include "Chat.h"
#include "Spell.h"
#include "BattlegroundMgr.h"
+#include "BattlefieldMgr.h"
#include "CreatureAI.h"
#include "MapManager.h"
#include "BattlegroundIC.h"
@@ -3289,6 +3290,26 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
break;
}
+ case 58730: // No fly Zone - Wintergrasp
+ {
+ if (!player)
+ return false;
+
+ Battlefield* Bf = sBattlefieldMgr.GetBattlefieldToZoneId(player->GetZoneId());
+ if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
+ return false;
+ break;
+ }
+ case 57940: // Essence of Wintergrasp - Northrend
+ {
+ if (!player)
+ return false;
+
+ Battlefield* Bf = sBattlefieldMgr.GetBattlefieldToZoneId(4197);
+ if (!Bf || player->GetTeamId() != Bf->GetDefenderTeam())
+ return false;
+ break;
+ }
case SPELL_OIL_REFINERY: // Oil Refinery - Isle of Conquest.
case SPELL_QUARRY: // Quarry - Isle of Conquest.
{