diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-05-13 00:38:09 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-05-13 00:38:09 +0200 |
commit | 1a7779a6e6464d9bc5b367e02820213edd60f704 (patch) | |
tree | 75de5e4d827fdecc77388bbcdd5ad39d68c5b0ad /src/server/game/Spells/SpellScript.cpp | |
parent | 1b39612b333f8758af8e60b77c58f876e737e5d5 (diff) |
Core/Spells: Expose number of targets selected for each spell effect to scripts to allow implementing spells that do something depending on number of targets hit
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 12337bd0c67..294028d8882 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -413,6 +413,15 @@ bool SpellScript::IsInCheckCastHook() const { return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST; } + +bool SpellScript::IsAfterTargetSelectionPhase() const +{ + return IsInHitPhase() + || m_currentScriptState == SPELL_SCRIPT_HOOK_ON_CAST + || m_currentScriptState == SPELL_SCRIPT_HOOK_AFTER_CAST + || m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE; +} + bool SpellScript::IsInTargetHook() const { switch (m_currentScriptState) @@ -485,6 +494,39 @@ Item* SpellScript::GetExplTargetItem() const return m_spell->m_targets.GetItemTarget(); } +int64 SpellScript::GetUnitTargetCountForEffect(SpellEffIndex effect) const +{ + if (!IsAfterTargetSelectionPhase()) + { + TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetUnitTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", + m_scriptName->c_str(), m_scriptSpellId); + return 0; + } + return m_spell->GetUnitTargetCountForEffect(effect); +} + +int64 SpellScript::GetGameObjectTargetCountForEffect(SpellEffIndex effect) const +{ + if (!IsAfterTargetSelectionPhase()) + { + TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetGameObjectTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", + m_scriptName->c_str(), m_scriptSpellId); + return 0; + } + return m_spell->GetGameObjectTargetCountForEffect(effect); +} + +int64 SpellScript::GetItemTargetCountForEffect(SpellEffIndex effect) const +{ + if (!IsAfterTargetSelectionPhase()) + { + TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetItemTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", + m_scriptName->c_str(), m_scriptSpellId); + return 0; + } + return m_spell->GetItemTargetCountForEffect(effect); +} + Unit* SpellScript::GetHitUnit() const { if (!IsInTargetHook()) |