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authorShauren <shauren.trinity@gmail.com>2025-01-09 17:48:41 +0100
committerShauren <shauren.trinity@gmail.com>2025-01-09 17:48:41 +0100
commit561b122364525deaee815ad900a78f1323c37776 (patch)
tree162a91f6740c225fa9970ee3aa477af559c352d5 /src/server/game/Spells/SpellScript.cpp
parent97f58a59f13fcf3a8a6675215674fb89b1a136ca (diff)
Core/Spells: Replace MAX_SPELL_EFFECTS loop limits with correct upper bound depending on how many effects the spell has
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rw-r--r--src/server/game/Spells/SpellScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 79087620742..f8eb76085ab 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -118,7 +118,7 @@ uint32 SpellScriptBase::EffectHook::GetAffectedEffectsMask(SpellInfo const* spel
uint32 mask = 0;
if (_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND)
{
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < spellInfo->GetEffects().size(); ++i)
{
if (_effIndex == EFFECT_FIRST_FOUND && mask)
return mask;