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authorariel- <ariel-@users.noreply.github.com>2018-01-23 01:40:58 -0300
committerAriel Silva <ariel-@users.noreply.github.com>2018-03-09 14:41:28 -0300
commit9b38a6352c0fe2499de54fd769aa1c721a410bda (patch)
treebf2540b4fb3c80ae449843afe49074138ccfbbf7 /src/server/game/Spells/SpellScript.cpp
parentefeae33495c8b57ae04aeeb382ee85099ac0b600 (diff)
Core/Spells: rework part 2: Split up target selection logic
Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist Closes #8844
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