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author | ariel- <ariel-@users.noreply.github.com> | 2018-01-23 01:40:58 -0300 |
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committer | Ariel Silva <ariel-@users.noreply.github.com> | 2018-03-09 14:41:28 -0300 |
commit | 9b38a6352c0fe2499de54fd769aa1c721a410bda (patch) | |
tree | bf2540b4fb3c80ae449843afe49074138ccfbbf7 /src/server/game/Spells/SpellScript.cpp | |
parent | efeae33495c8b57ae04aeeb382ee85099ac0b600 (diff) |
Core/Spells: rework part 2: Split up target selection logic
Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist
Closes #8844
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
0 files changed, 0 insertions, 0 deletions