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authorNaios <naios-dev@live.de>2016-03-11 17:09:26 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:14:00 +0200
commit9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226 (patch)
tree9a08ab0926432f1be8fad2da5152bd51a3dd64a8 /src/server/game/Spells/SpellScript.cpp
parentbc0f2b6e5acd24f414508edb3b826a20a12bce62 (diff)
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping and finished the PR #15671. * Split the storage layout to use optimized storages for database bound and unbound scripts. * Add several unload workers to reload scripts correctly -> Requires further investigation. * Fixes memory leaks in ScriptMgr when dropping invalid scripts. * Fixes VehicleScripts * Makes OutdoorPvP scripts reloadable * Makes InstanceMapScripts reloadable * Makes CommandScripts reloadable
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rw-r--r--src/server/game/Spells/SpellScript.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index cdc1b558d18..c1eb798760b 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -16,6 +16,7 @@
*/
#include "Spell.h"
+#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellScript.h"
@@ -50,6 +51,12 @@ void _SpellScript::_Init(std::string const* scriptname, uint32 spellId)
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
m_scriptName = scriptname;
m_scriptSpellId = spellId;
+
+#ifdef TRINITY_API_USE_DYNAMIC_LINKING
+ // Acquire a strong reference to the binary code
+ // to keep it loaded until all spells are destroyed.
+ m_moduleReference = sScriptMgr->AcquireModuleReferenceOfScriptName(*scriptname);
+#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
}
std::string const* _SpellScript::_GetScriptName() const