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authorariel- <ariel-@users.noreply.github.com>2018-01-13 06:45:21 -0300
committerShauren <shauren.trinity@gmail.com>2021-06-13 00:59:13 +0200
commitfccf1a8c62820004df92b9ac567ba75f7281e6e2 (patch)
tree063326fad1f3fa51c633e4b8d0c7745341ec113e /src/server/game/Spells/SpellScript.cpp
parentfa4e2d3935b0184623a6d816dc25a41bad30b1d8 (diff)
Core/Auras: removed caster dependency from core
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc - Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world) - Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code - Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances) - Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling Closes #19876 (cherry picked from commit cb9e72e521d3cc415dd15bf6912c87f89e41b92a)
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rw-r--r--src/server/game/Spells/SpellScript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 294028d8882..d437790b48b 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -249,7 +249,7 @@ SpellScript::OnCalcCritChanceHandler::OnCalcCritChanceHandler(SpellOnCalcCritCha
_onCalcCritChanceHandlerScript = onCalcCritChanceHandlerScript;
}
-void SpellScript::OnCalcCritChanceHandler::Call(SpellScript* spellScript, Unit* victim, float& critChance) const
+void SpellScript::OnCalcCritChanceHandler::Call(SpellScript* spellScript, Unit const* victim, float& critChance) const
{
(spellScript->*_onCalcCritChanceHandlerScript)(victim, critChance);
}
@@ -952,7 +952,7 @@ AuraScript::EffectCalcCritChanceHandler::EffectCalcCritChanceHandler(AuraEffectC
_effectHandlerScript = effectHandlerScript;
}
-void AuraScript::EffectCalcCritChanceHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, Unit* victim, float& critChance) const
+void AuraScript::EffectCalcCritChanceHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, Unit const* victim, float& critChance) const
{
(auraScript->*_effectHandlerScript)(aurEff, victim, critChance);
}