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authorMatan Shukry <matanshukry@gmail.com>2021-02-24 22:44:06 +0200
committerShauren <shauren.trinity@gmail.com>2021-03-04 22:46:44 +0100
commit1086007f98c8d120f353650d7567d82f6b9aa0f8 (patch)
treebc5f0e2fae15e8ef75eb42cf8f6d9a51fdfe323f /src/server/game/Spells/SpellScript.h
parentea63cd882c9f1438ab75036420a2bd3c18a3ecb5 (diff)
Scripts/Spells: Fixed various paladin spell scripts and removed outdated ones
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 1c0e5d3aba7..f7afc2b8ec8 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -852,7 +852,7 @@ class TC_GAME_API AuraScript : public _SpellScript
// executed when aura effect procs
// example: OnEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
- // where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo);
+ // where function is: void function (AuraEffect* aurEff, ProcEventInfo& procInfo);
HookList<EffectProcHandler> OnEffectProc;
// executed after aura effect proced
// example: AfterEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);