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author | Matan Shukry <matanshukry@gmail.com> | 2021-02-24 22:44:06 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-03-04 22:46:44 +0100 |
commit | 1086007f98c8d120f353650d7567d82f6b9aa0f8 (patch) | |
tree | bc5f0e2fae15e8ef75eb42cf8f6d9a51fdfe323f /src/server/game/Spells/SpellScript.h | |
parent | ea63cd882c9f1438ab75036420a2bd3c18a3ecb5 (diff) |
Scripts/Spells: Fixed various paladin spell scripts and removed outdated ones
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 1c0e5d3aba7..f7afc2b8ec8 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -852,7 +852,7 @@ class TC_GAME_API AuraScript : public _SpellScript // executed when aura effect procs // example: OnEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); - // where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo); + // where function is: void function (AuraEffect* aurEff, ProcEventInfo& procInfo); HookList<EffectProcHandler> OnEffectProc; // executed after aura effect proced // example: AfterEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); |